ZBrushCentral

Landscapes L51

“Betty” is the one i’m crazy about…
(love the color,depth, contrast,and relief)

Perfect! Superb model! Tutorial please! 5* :+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:


www.leotaksakamoto.blogspot.com :smiley:

Gorgeous as always.

Are you working on Ridley’s new Alien prequel by any chance ; ) :+1: if not? WHY NOT!!!

sooo beautiful!

many thanks …)
INFINITE: Ridley Scott did not offer the job. Waiting…
http://www.comingsoon.net/films.php?id=55915

Fr.1, Fr.2HRGTr_32fr2.jpgHRGTr_32fr3.jpg

Very interesting works!!!

Amazing work.

I would imagine that an alien creature that evolved to have acid for blood would live on a planet with even worse predators. And speaking of Predators, in the movie AVP how do yo think they managed to chain the queen Alien up like that? Did they freeze her like that so later she’d be awaken to lay the eggs for their battle in the pyramid?

wow!
this is some really nice environments you done here. very moody.

-r

very kewl work. Are you a matte artist or aspire to become one. You do fantastic art.

ron

just WOW!

I am compelled by your first new fragment to say, “Holy Smokes.” I honestly have no earthly idea how you make these. None. Very very interesting.

Will

Awesome work!!!

Can I ask how poly heavy your objects tend to be? The detail level seems very high.

<!–[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> </w:Compatibility> <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel> </w:WordDocument> </xml><![endif]–><!–[if gte mso 9]><xml> <w:LatentStyles DefLockedState=“false” LatentStyleCount=“156”> </w:LatentStyles> </xml><![endif]–><!–[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:“Обычная таблица”; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:“Times New Roman”; mso-ansi-language:#0400; mso-fareast-language:#0400; mso-bidi-language:#0400;} </style> <![endif]–>harbottle:The most of my works are parts of some bigger world and may be because of it any fragment of it becomes an independent image…
Pro4210: about two million pol.

Ok, I finally figured out what Gutalin’s workflow is.
I posted a picture I rendered from Zbrush before any Photoshop post on it.
It’s a bit rough but the level of details is here, I guess.
Thanks to Gutalin for bringing this workflow to life.
Cheers.X02.jpg

go on lou1978… spill the beans!

ZBrush 4 CS3 2010
HRGTr_35

Attachments

HRGTr_35.jpg