ZBrushCentral

Landscapes L51

Please Yes, enlighen us!!

great! Always a pleasure to come back to your sketchbook and see your latest works.
Good sense of scale in your images. I especially like L64. Makes me want to know more about the civilization that built this and lives in it.

Well, I first started to wonder how possibly Gutalin could handle so much details on one single model ( like everyone, I guess ).
Because working with custom alphas and creating so tiny details involves far more than 12/13 millions of polys on your model.
So I first thought of HD Geometry but it’s more suitable to constant details like skin.
And obviously, Gutalin sometimes drops several models on the canvas and you can’t make a HD render on a document ( as far as I know ).
Then I thought of creating the details directly on the document with alphas and stencil.
That way you can have an incredible amount of details if you set your resolution to something like 4, 5 or 6000 pixels wide.
But this technique is not very accurate when you have to deal with complex volumes ( the stencil wrap, for example, does not work pretty well ).
So one last option came up to my mind: subtools.
What if I decided to separate my model in several subtools, divide them, then extract some new pieces from those subtools with custom alphas, divide again, make some deformations ( inflat ) and visibility ( hide points, delete hidden, split hidden, etc… ) tricks on them, etc, etc, etc… ?
That way I could reach the level of polygons I needed to create some tiny details.
And that’s what I did.
I think it’s the only way to do it.
Because if you create such amount of details on an editable model in Zbrush, you don’t have the choice: you need to have the polygons resolution for that.
But Gutalin’s models are literaly incredible.
I’m pretty sure he uses two or three tricks I still don’t get.
That’s why I said I was close to him in my previous post.
Just close.
This development still needs to be improved so if you have any ideas, bring it on !
I would have one question for Gutalin, though:
How many subtools do you usually use for one model ?

Cheers

I ask to excuse my small English. My answers are translated by the electronic translator …)

ā€œAnd obviously, Gutalin sometimes drops several models on the canvasā€¦ā€ - yes.
ā€œThen I thought of creating the details directly on the document with alphas and stencil.ā€ -yes (example L51).
ā€œSo one last option came up to my mind: subtools.ā€ - yes, but not the basic reception.
ā€œI’m pretty sure he uses two or three tricks I still don’t get.ā€ - yes.
ā€œHow many subtools do you usually use for one model ?ā€ - L64 (3 subtools), L62 (2 subtools), L61 L60 L59 L51 (1 subtools),
You well done! Your experiments have prompted me a new way of realisation of the maximum detailed elaboration!
My respect.

PS
All answers in workflow.

1 Like

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^Very Nice! Another great one.

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NICE ONE…Really love your STYLE…:+1: :slight_smile:

I had a feeling that most of your process involved alphas and inflating. And look at what you can do with it!:grimacing:

!!!

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Moody and wondrous as always Gutalin. Lovely work :+1:small_orange_diamond:+1:small_orange_diamond:+1:

always awesome! I’ve been following you on DA since before you got top row here. Very inspiring.

Think H. R. Giger has ZBrush yet?

I isn’t think …)

another masterpiece

Interesting architecture and colour choice. Gloomy atmosphare…

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Nice work !!! :+1:

Nice Dolphin. Water could use some more work though, like some caustics. :slight_smile:

pg