ZBrushCentral

Landscapes L51

Hello Alex,

It is so very nice to hear from you again after so long.
Many of us miss you and your art.

I was wondering, if you have the time, if you could
outline the workflow for the object(s) seen in
post #516 (L51).

I would much appreciated it.

Thank you for being such an inspiration.

Hello, Paleo,

Thanks for the kind words.

I was a bit busy in the film industry. It was interesting to work in a team of talented artists.

01_Tr5.jpg04_Tr5.jpg07_Tr5.jpg08_Tr5.jpg09_Tr5.jpg10_Tr5_1.jpg11_Tr5.jpg12_Tr5.jpg13_Tr5.jpg

Attachments

04_Tr5.jpg

07_Tr5.jpg

08_Tr5.jpg

09_Tr5.jpg

10_Tr5_1.jpg

11_Tr5.jpg

12_Tr5.jpg

13_Tr5.jpg

06_Pr_2.jpg07_Pr_2.jpg09_Pr_2.jpg

Attachments

06_Pr_2.jpg

07_Pr_2.jpg

09_Pr_2.jpg

1 Like

Looks like you were veeerrry busy.
Characters and background are absolutely stunning.
Team work, no doubt.
I recognize your contributions to this movie including the title image.
I’ve always considered you the best ZBrusher and nothing has changed.
Congratulations on your career move in the film industries.

Mindblowing work indeed.

I also visited your site and strolled once again through this thread here. And now I have a smile upon my face because your works show what can be done once the technical side, the desire to do good work, is at the service of the inspiration.

Thanks for posting anew!

Absolutely stunning and inspiring works

Thank you!
The world of visualization is changing. The inner essence remains unchanged.
I am pleased that I am invited to participate in the exhibition of modern photography. )))

ZBrush 4R8 CS5 KeyShot7 2017
testing KeyShot’s material
PrRorschach.jpg

Attachments

PrRorschach.jpg

nice work! incredible detail :slight_smile:

ZBrush 4R8 CS5
RoadsidePicnic1600.jpg

Attachments

RoadsidePicnic1600.jpg

Brilliant composition, texturing (including materials) and rendering.
The best… as always.

If I believed in possession, I would say that the soul of Hans Rudi Giger has taken you.

Amazing work–and I did think of you when I saw Prometheus.

Thank you my friends.
I feel like an old dinosaur. I think it’s time to switch to the production of black ceramics…)

markkens:
In a sense, it is.

Roadside Picnic, Fr.1
This image is a fragment.
Roadside Picnic 1600 Fr1.jpg

Attachments

Roadside Picnic 1600 Fr1.jpg

Looks great as always. I’m trying to figure out how to make these myself too :smiley:

Did you use “UV Master” to unwrap the objects in this image? Thank You.

Hey there Paleo,
Although not even close yet I’ve been trying to get better with this style alot lately and since I dont think he will show up to answer I’ll try to help.

UV master doesnt work with this style because the islands dont align well with the displacement/noise maps. PUVs and GUVs work better.
Good luck, Cheers :slight_smile:

Thanx for your reply KorayAtes.

I tend to agree with you about UV Master not always ligning-up with the contours of the mesh.
The problem with PUVs and GUVs however is that they “randomly” break-up the textures in
several pieces which I find unacceptable. Textures and displacements appear “continuous” and not broken up
in this thread and wonder how this is done. It would be nice to get a little technical help on this issue.:wink:

Hi, …)

KorayAtes
1.The height map is drawn by hand in a special way.
2.Map has a huge size. This eliminates the duplication of textures.
3.Places of joints are hidden with the help of elements identical to the height map.

Hey there Gutalin,
Thank you for your reply and the tips.

Me and Paleo have been discussing about your style over on emails, and I’ve been experimenting alot myself still.

I believe I did figure out a viable workflow finally. Trying to make better structures and believable displacements and textures at the moment.

Thanks for the inspiration,

Cheers :slight_smile: