Gave her an ExoSuit, cause, why not?
Haven’t done anything in a while, life is getting me down… first time doing anything in ages and this is the result, hope you like it…
wasn’t happy with my previous xenomorph armour woman thing, so went back and redesigned the whole thing, including the face plus a better render and this is the result, hope you like it
Combat Execturioner Cell…
This is only a WIP, haven’t even done the back of it yet lol, but turned out pretty good, so thought i’d post it…
full body basic render
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entered the realtime challenge over on arstation, been working on this… shame the polycount had to be so low… can’t seem to cram all the high rez details into the low poly…
Real Time in UE4
Here’s my entry for the artstation Beyond human challenge, real time model 100k polys all together, 20k for the bike ( that’s why it looks terrible ), 80k for the female and 2k for the pedestal… whew!!! might actually go back and redesign the bike to see if I can come up with something more sci fi… it’s bloody difficult working to poly budgets…
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some screens of my latest model… it’s realtime… 100k altogether, rendered in marmoset toolbag…
<strike></strike>previous image was a bit rough… my polygons were showing when you zoomed in… this version is cleaner… plus 5 hour long render :)… longest I’ve ever rendered a still image for… looks pretty good
went back to it and gave it a bit of an upgrade… really enjoying making this… it’s a lot of fun
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