ZBrushCentral

L04d3d's sketchbook

Gave her an ExoSuit, cause, why not? :slight_smile:

BadGurl.jpg

Tweaking the image trying to make it look good, this is what I’ve got so far.

BadGurlExo.jpg

Decided to make some Xenomorph armour for my new fem base mesh, hope you like it :slight_smile:

Haven’t done anything in a while, life is getting me down… first time doing anything in ages and this is the result, hope you like it…

wasn’t happy with my previous xenomorph armour woman thing, so went back and redesigned the whole thing, including the face plus a better render and this is the result, hope you like it :slight_smile:

Combat Execturioner Cell…

This is only a WIP, haven’t even done the back of it yet lol, but turned out pretty good, so thought i’d post it…

full body basic render

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Old model Re-Rendered

entered the realtime challenge over on arstation, been working on this… shame the polycount had to be so low… can’t seem to cram all the high rez details into the low poly…

Real Time in UE4

Here’s my entry for the artstation Beyond human challenge, real time model 100k polys all together, 20k for the bike ( that’s why it looks terrible :slight_smile: ), 80k for the female and 2k for the pedestal… whew!!! might actually go back and redesign the bike to see if I can come up with something more sci fi… it’s bloody difficult working to poly budgets…

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some screens of my latest model… it’s realtime… 100k altogether, rendered in marmoset toolbag…

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keyshot version

previous image was a bit rough… my polygons were showing when you zoomed in… this version is cleaner… plus 5 hour long render :)… longest I’ve ever rendered a still image for… looks pretty good :slight_smile:

Sci-fi Trojan helmet…

went back to it and gave it a bit of an upgrade… really enjoying making this… it’s a lot of fun :slight_smile:

Trojan1.jpgTrojan2.jpgTrojan3.jpg

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was gonna decal this and the screens should have stuff on them… will get around to it… but this is what it looks like now