Hi guys,
So, I split my model in Zbrush-applied different materials to subtools [Can’t see a way to apply materials to different polygroups when the model is all one thing] . I then Merged the model back into one piece -making sure I had merge uv on. So far so good, feeling excited.
Made sure auto Merge was off and group by materials and took into keyshot. Yay, that worked great.
The downside is that the texture map I need to apply is all wrong.:(
Went back into Zbrush- did Joseph Drust’s technique of exporting a new (holding texture map] over with the model so it recognises the uvs and I can apply my other maps, but now the model is just one thing again and I don’t have the option to apply separate materials.
If only there was a way to save the model with all its separate parts and keep the uvs.
Am I doing this spectacularly wrong?