I tried the splitting into subtools to take over-that works fine, but then in keyshot I don’t understand how to get my maps to line up-tried everything-fiddling with them etc.
In Joseph Drust’s video he explained how to take your model with uv coordinates over to keyshot, that was fine when my model was all one thing- not split.
I tried then, to split into subtools and take over, so I can add materials to different parts-that worked fine, but the maps obviously didn’t fit my model and I can’t get them to align.
so close…but no cigar.
Thanks for all your input too Mealy, glad to know I’m not the only one having trouble…not that I am glad you are having trouble.
:):lol:



Brilliant.
I cannot get it to line up at all on all the different parts. The texture map wasn’t made in zbrush. That shouldn’t be an issue as before when I took the model in to KS without fiddling with the groups etc the map saw the model as a whole piece and lined up nicely with the uv coordinates…
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