I’ve just downloaded the Sculptris software to get used to digital clay modelling before i fork out for ZBrush, and it’s going ok. My one major question (of which i cannot find any tutorials on) is when i export my model out for rendering in Keyshot, the OBJ model is one part. So when i’m in Keyshot, there are no separate parts as there would be if i exported as a STEP file from Catia for instance, so applying a material affects the whole model.
Firstly, if i kept separate objects within my Sculptris model, can i translate those separate parts into Keyshot?
If so, is this controlled in the export of the model from Sculptris, or controlled on Keyshot’s end?
Any advice warmly welcomed. Bare in mind i’m a total novice to this kind of software.