New ZBrush, you mean other than 2.O??
Yeah, I was talking about the new additions that Pixologic announced for 2.0. They’re not out yet, which is why I’m using the topology brush in Silo. And thanks for the compliments on the clothes. I think it’s going to look pretty good once I finish it.
Much as I love the long-hanging sleeves, I’m not sure how you’re going to animate that. Have you done any tests with cloth plugins yet?
The long sleeves will be gone in the next update. I agree that they probably would be very troublesome for animation. The only thing that will remain as is will be the cloth around her chest. A jacket will cover the rest, which will be much tighter.
I’m not 100% convinced this will remove the need for Silo just yet, because Silo allows you traditional poly modeling tools on top of the Topology Brush, so you can replace only part of an object if that’s all you want – the way I envision things, I think we’ll have to redefine the whole object in ZBrush, but that it will go quickly enough we won’t really mind.
Possibly. You could just make one piece at a time, and export out those pieces to put together in another app. At least that looks possible. Ofer’s thread looks like he was able to hide each part of the mesh, at will. If that is possible, you can export out let’s say a full shirt, or just part of it. The real question is if it will import back in at the same 3D world space as it exported from. Rather than the current draw on canvas type workflow.
yes cool clothing and model is shaping up nicely,
Thanks a lot Gary for the kind words. I appreciate it!