ZBrushCentral

Kathlyn WIP (Now With Clothes)

Hey, no worries. You’re right with what you said. So nothing was wrong with that. I should have been more careful of where I put them in the first place, being that I’m posting pics up here on the net. So if anything I feel the dummy for posting up a pic that is wrong, LOL!

I did a turntable of this, of which you can see the ears aren’t attached. I think I went a little overboard with the shirt. But that’s just my opinion.

Right Click and save. It’s a Divx file so you will need the Divx codec to view.

I like how Zbrush can render a quick turntable. I think that’s one of the coolest features in the new Z. Very nice.

It is already looking great Chad :+1: Are the clothes and body separate meshes? Some nice detailing so far. Going by the detail level of your other models this is going to look sweet when you are finished. Oh, and that ear is…:wink:

Are the clothes and body separate meshes?

Yes. The shirt is two pieces, the pants are one piece, and the corset is one piece. I used the topology brush in Silo, probably possible in Zbrush with the new zsphere functions, to draw the different parts of clothes I wanted, and pulled them into Zbrush to make what you see here. I like doing things this way, mainly because if I don’t like it, I can start over.

Chad,
New ZBrush, you mean other than 2.O?? Well, I think the work you’ve done on the cloths is very pleasing and not at all over the top on the blouse! I’m excited to see the whole thing finished, painted, and textured. Please keep us updated!

Much as I love the long-hanging sleeves, I’m not sure how you’re going to animate that. Have you done any tests with cloth plugins yet?

You’ve seen the Krrron WIP, right? Check it out if you haven’t.

I’m not 100% convinced this will remove the need for Silo just yet, because Silo allows you traditional poly modeling tools on top of the Topology Brush, so you can replace only part of an object if that’s all you want – the way I envision things, I think we’ll have to redefine the whole object in ZBrush, but that it will go quickly enough we won’t really mind.

That said, the thread does clearly show what you’re doing at this phase – the addition of clothing – will be more than possible in the new ZBrush.

2.0’s newer than 1.55b, but it’s been out since March of last year. It’s a mature application now; not really the new anything, in 3D terms. Unless you’re talking the Mac version, anyway.

No, my friend. We refer to this.

Go. Watch movies. Be amazed…

yes cool clothing and model is shaping up nicely,:+1:

"2.0’s newer than 1.55b, but it’s been out since March of last year. It’s a mature application now; not really the new anything, in 3D terms. Unless you’re talking the Mac version, anyway.

No, my friend."

Own it; been there done that. No, what I was referring to was the update to 2.0! Pixolator got everyone so… excited about that! I just thought somehow I missed that!:wink:

New ZBrush, you mean other than 2.O??

Yeah, I was talking about the new additions that Pixologic announced for 2.0. They’re not out yet, which is why I’m using the topology brush in Silo. And thanks for the compliments on the clothes. I think it’s going to look pretty good once I finish it.

Much as I love the long-hanging sleeves, I’m not sure how you’re going to animate that. Have you done any tests with cloth plugins yet?

The long sleeves will be gone in the next update. I agree that they probably would be very troublesome for animation. The only thing that will remain as is will be the cloth around her chest. A jacket will cover the rest, which will be much tighter.

I’m not 100% convinced this will remove the need for Silo just yet, because Silo allows you traditional poly modeling tools on top of the Topology Brush, so you can replace only part of an object if that’s all you want – the way I envision things, I think we’ll have to redefine the whole object in ZBrush, but that it will go quickly enough we won’t really mind.

Possibly. You could just make one piece at a time, and export out those pieces to put together in another app. At least that looks possible. Ofer’s thread looks like he was able to hide each part of the mesh, at will. If that is possible, you can export out let’s say a full shirt, or just part of it. The real question is if it will import back in at the same 3D world space as it exported from. Rather than the current draw on canvas type workflow.

yes cool clothing and model is shaping up nicely,

Thanks a lot Gary for the kind words. I appreciate it!

The real question is if it will import back in at the same 3D world space as it exported from. Rather than the current draw on canvas type workflow.
I’m sure you’ll have to draw it on the canvas – they’re not going to change a very artist-oriented visual interface to something more suitable for engineering, after all.

That said, your derived objects’ size and orientation will still relate to your base model. Same pivot point and everything, I’m sure. So if you just throw your body on the canvas and press ‘M’, you create a marker. Then load up your clothing tools, and draw them by clicking on that marker – they should just snap into place where they belong…

If they allow you to edit/sculpt markers than that would be great. We’ll have to wait and see I guess.

I did the jacket tonight. It took me a few tries until I got something I liked. I’m almost done with the sketching stage. Next comes the hard part!

Thanks for looking.

Chad

my guess is you will be able to add and or replace parts. can’t decide if it will be via clone brush or importing into particular subd or whatever magic they come up with but am guessing, and wishing that it’s gonna be way bigger and way cooler than we can imagine right now.

Man if ever one could be a beta tester this would be the one big kahuna of a beta to be testing!!:smiley:

The more I think about what pixolator teases us with the more my mind goes into fits of ecstasy at the possibilities.
I just hope it doesn’t explode before I get a shot at playing with it!

oops got lost in revery and forgot to mention…

cool jacket…perhaps some fringe? hahaha just kidding

looking great!!

Loving the outfit now. The top was too much without the jacket, but it all balances nicely, and has a ton of personality. I’m actually starting to like her bald and without ears, though I imagine I won’t mourn the loss of those elements.

Aminuts:
I believe you’ll be able to add and remove elements – essentially a multimarker control UI. What I’m talking about is a little more granular. Using Chad’s model as an example, I don’t see how you’d be able to merge the ears seamlessly into her head without defining new topology for the entire body. And if that’s the case, there are still compelling reasons to partner ZBrush with Silo. (see the “patching” video here)

Understand, I could be dead wrong with this expectation. ZBrush has not yet ever failed tosurprise me…

I didn’t even know that was a possibiity. I’ll look into that some more.

Thank you Artist named Chad.

Sorry Aaron, I didn’t see what you were talking about at first. Merging the ear to the head might not be possible in Zbrush. And things like that may be hard to implement given Zbrush’s tools. I’m not complaining though. Just speculating.

I do think though that the new Zsphere tools will be a huge help in making the types of things like I just did. Just that fact alone makes it hard to wait to use them. My real desire is to use the zsphere’s as a deformer. The video that showed that was real impressive. It’s like a lattice cage, but a lot more precise. making things like cloth, or skin folds, or many other things is going to be so much easier.

sephellius:

Pixolator made a small tutorial covering how to do a turntable in Zbrush. It works really well.

http://www.zbrushcentral.com/zbc/showthread.php?t=3529

hi ctrlz

I knew what you meant. I still think it’s gonna be possible without the multimarker stuff. Still I am gonna go back and rewatch the videos as much as that pains me hahaha yeah right. In any event I’ll be hoping we can hahaa. I prefer one stop shopping.

Pilou

Okay, it’s taking me a bit longer than I thought to do this. But that’s alright, though. I’m in no hurry to finish it. I’m about 60% done with the clothes. I’ve got most of it blocked out, and now I’m working on the little details.

Anyway, the jacket, corset, pants, belts, gloves, and most the little details were all done using the topology brush. It takes awhile, but IMO it looks much better than the initial Zbrush sculpt, even though it’s similar. What I have left is to finish the boots/pants, do her sword belt, and add all the little ornaments that you see in the initial Zbrush sculpt. Once I’m done with that I’ll go back to the anatomy figure, and finish that. Then the hair.

Enjoy:

Amazing! BTW, have you seen this link on how to render her on a turntable inside ZB!
http://www.zbrushcentral.com/zbc/showthread.php?p=189348#post189348

I just read it myself.

Thanks for the compliments. I linked that thread already, about five or so posts up, to show sephellius that you can do a turntable in Z. I also have two turntables for this that I posted in this thread too, if you want to see. All rendered in Zbrush. They’re Divx though.

I was going to render a turntable of the model at this stage, but I decided to just wait for the final version.

Chad

Missed that. It would be cool to see though.:wink: I’ll check them out.