ahaha! These sculpts are really great so far. I can’t wait to see more.
Turtlepaste: Thanks.
a little update, tried to do some skin details…
hope you like it
crits are welcome…
cheers!!!
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Nice range of interesting characters. They all have a lot of personality. I particularly like the side profile of the fat guy.
fattkid:thanks for your comments.
started to polypaint a bit,
rendered in maya to see how things coming out…
cheers!!!
Great sculpts! Lookin’ forward to more !
Thanks Etcher.
little update with normal map applied…
hope you like it.
kaarthikeyan Great sculpts
Yep, the skin detail looks fine !
Nice sculpts man…
Etcher:thanks.
ivar_sn:thanks…
i worked a bit in the color map(polypaint),multiplied with a cavity map in p.s…
and the result…
hope you guys like it…
very nice Karthik I like your results! Those tertiary details you sculpted are really well done. Once thing I would say though is his teeth look a bit too perfect. You should sculpt them up a bit I think it could give him even more character.
Nice works you have here. Keep 'em coming!!! small_orange_diamond
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Turtlepaste : thanks man, glad you like it. i haven’t touched the teeth yet. i’ll work on it in the next update…
cheers!!!
Maybe a tad to much in some areas, but he’s definitely comin’ to life more and more with every update. You gotta give him some clothes as well !
Etcher: thanks.i’m working on it.
a little update…
Wow…the rendered version…really brings out the details…So nice…
hey karthick, a flat surface shader on the skin and an ambient occlusion shader on the eyes would give that nice detail shadow around the eye. also dropping the lights and increasing the size of the camera will pull more subsurface through the skin without having those super bright lights that blow out the detail on one half. nice detail tho and that satyr is looking kick ass!
Oh…man kaarthikeyan…you are working quite fast…the new Satyr model’s looking good even at this stage.
Satyr sculpt looks great: the volumes read very well, even in this scetchy state! !