ZBrushCentral

Juggernaut Orc

Hermer, I actually use a very quick, easy (free) unwrapper called Roadkill and have used it in my pipeline for years. I can unwrap entire characters in just a few minutes so it’s been one of those programs that I keep at my fingertips. It’s one I recommend to all my students, especially since everyone can afford free. It’s just a very easy approach to unwrap meshes. (Not taking away anything from unwrapping in 3DSMax, Maya, Headus, 3D Coat etc etc…it’s just what I use.)

Here’s a shot of the mesh and how the mesh looked with me using the Autoweight Maxscript (the colour coded mesh, upper right). I then combined it with the biped and since the armour was supposed to be rigid, I merely linked pieces to the specific biped bones so that they’d move with the biped when posed. The chains holding the two shoulders (at top, both front and back) mostly moved correctly, but I did have to re-orient some of them by hand.

jug_rigging1.jpg

im very glad that you shared with your pipline and workflow:)) i really appreciate it dude! Thanks

You’re very welcome, Hermer! That’s what we’re all here for, right?! :slight_smile:

Sure Wizzie! update your next work here im really interesting:))

This is a final pose I did for the Juggernaut Orc, since I was having so much fun posing him, and what should now be called “done”! LOL

(apologies to anyone who’s tired of seeing him one more time!)

jugpose3.jpg