Fine detail of the character. I was very interested in one question))). So.
I see that the model is composed of many parts. What amount SubTool this model sniper?
How much polygon the sniper without a backpack?
I believe that more than 4.3-million polygon? If this is true!. How do you optimize all the parts. Here’s a look at the grid of this character in lopoligon mode.
I understand what that part is done Retopology. Some parts were optimized using decimation master. But I want to hear how you’re doing.
Joseph. Just finished Module 8 with Paul Gaboury. Mastering ZBrush. At question time we were able to solve one of my problems. Making a frames 45 degree corner BUT we were not able to find your information.
I had bookmarked some stuff you had done but it just takes me to the new ZBrush docs but is not there anyway.
I have searched the internet high and low, but the information you put out seems to be gone.
Do you remember doing something like this were you showed how to make architectural details, A fireplace i think it might have been and some wall cornice?
Please put out this information again.
Thank you so much.
hello first of all absolutely awesome pieces displayed here, love the little plane and the insects very much.
I do also have a little request.
I viewed the summit videos of you and recently was once again reminded by the little plane shown in this thread that you used a specific background in keyshot and wondered if it is somewhere available or if you would be willing to share it.
Im speaking of this backplate used in this render… http://www.zbrushcentral.com/attachment.php?attachmentid=437625
would be pretty sweet of you
cheers Ben
Hello there, would love to know if you could help me design a U-2 Pilot sculpture. I would like to be able to have it made so I could take it to a 3D printer to
make it.