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Japetus' Projects

Added more detail to the gun. Have to work on the rear sight and some other areas in the back, but it’s coming along, getting close to being done I think. This is the last of the large pieces needing to be modeled for the suit…



wow that gun is amazing!!! any chance of you doing a breakdown of your technique?

Pretty cool. I made a similar gun a while back. Here is the link https://lh3.googleusercontent.com/-YsKB42t5Fyw/TwPEUAUzZEI/AAAAAAAABHI/ru4i_VD0wsw/s1440/scar.png.

Nice work Razaur! I haven’t modeled a lot of realistic guns strangely or at least in a number of years…it seems to be one of the trickier ones. Nice work!

brian 20, I will do a breakdown if I can find some time, although I’m sure it’s nothing compared to how good others are here! Is there an area in particular you were curious about?

don’t sell your self short that is some nice work! I’m just curious on your general approach, if you do a lot of masking ,slicing or subtractive dynamesh stuff?

Brian, yes I do a lot of slicing and a lot of dynamesh booleaning. The rear sight I just made is a good little example of how I’ve been making the gun. I got bored with dynameshing all the time, so I used the ‘gear’ procedural mesh to create the knob shape, then circle cliped the parts sticking out down so they were flush with rest of the knob. For the main body I made a cylinder, pulled out the side and used boxes and cylinder rotated into place to cut out the shapes. For the ribbed cylinder I did radial symmetry and used circle clip again to cut little notches. The flattened cylinder above it was beveled and then cut away. The arc on the flattened area naturally occurs when you cut away a beveled cylinder.

rear-sight.jpg
I have some free time tonight so I’m hoping to finish this gun up. I’ve added more details on the side and near the back. After closer examination it looks like they kept the hinge for the folding stock but crammed the back with greebles of some sort, so that’s what I"ll be doing. It’s a bit tricky since I can just barely see it in my ref.

Made a little tut for one of the particularly annoying panels. I decided to do it this way after 3 attempts and finally remembering shadowbox ;).

tut.jpg

Looking good Mike. I’d say your ZB skills are coming along fine.

Hey Wyatt! Nice to see you here :slight_smile:

So I thinking this guy is pretty done! I’ve done a number of renders trying out some different materials. Kind of funny sometimes how the model looks better w/o the polypainting, at least I feel like it here…

EOT-views.jpg

soild details

Oh man…I can’t wait to get my hands on the new ZB! Those new low poly modeling tools would probably save me like 75% of my poly budget here. Would love to reduce this guy to a manageable level and render him with something like VRay.

Been working a lot on reducing this guy from ZBrush to 3ds Max. I’m better at rendering things in Max so I wanted to get some polypainted views of him. I don’t usually have a need to greatly reduce my models, so it’s been fun and good practice on getting a semi-game level model on some parts. I started on the upper leg armor and I got that group of pieces down from over 500,000 polys to just about 4,000. I’ve been remodeling and unwrapping the parts in Max and then taking it back to ZBrush to reproject my polypainting. While I’m doing this I’m also trying to combine the maps more cuz right now, just from how messy my zbrush file has become, i have like 80 bitmaps. I guess this isn’t strictly a ZBRush project anymore since it’s mostly in Max but thought I’d show what I’m doing. This is another step in my ZBrush workflow going back and forth more to get my model optimized, it’s been an interesting experience!
upperLeg_compare.jpg
suit_max_02.jpg
suit_max_03.jpg

A couple little side projects I was working on recently that are still WIPs…CGTalk just finished up a 80s cartoon modeling challenge so I decided to model a few guys in ZBrush. I didn’t get very far, but it was a fun break from my other projects. I ended up modeling Scott Tracker, and his robot side kick, T-Bob.

tbob_cycle.jpgscott_trakker3.jpgT-Bob.jpg

Ok, finished up my Edge of Tomorrow project. I was able to retopologize most all of it (the important stuff anyway) in Max and was able to rig it. I did a quick composite of the suit on the battlefield! I think this project is pretty much done

Enjoy…

suit_max_04.JPG

pretty cool work man.nice compositing.Keep it up.;);):wink:

Was looking at some of Syd Mead’s work the other day and I was loving his unused concept of the mars rover for “Mission to Mars”:

http://www.japetusproductions.com/Im…rover_down.jpg
http://www.japetusproductions.com/Im…er_at_dome.jpg

I had to make my own so I fired up zbrush and have worked on it since Wednesday. I think it’s looking pretty cool! Who knows what I’ll do with it, but I thought I’d share!

Been looking a lot at Philippe “Manchu” Bouchet’s artwork lately and it’s so great, I love it. There’s a spaceship design of his that especially think is awesome, so I fired up Zbrush and made a quick model of it in a day or so. I love how easily I can bang out these models in ZBrush, it’d take me days and days in Max. Anyway was fun to make this model all respect to Manchu!! I wish his book was available in the US on Amazon. It’d be great to get. My model is referencing this painting: http://www.igorstshirts.com/blog/conceptships/2010/manchu/manchu_01.jpg

I like your style! My great respect! Fighter in the exoskeleton is simply amazing!:+1:small_orange_diamond:+1:small_orange_diamond:+1: