I knew Zspheres would evolve and they did. I once posted a question asking if a feature similar to this existed. ( http://www.zbrushcentral.com/zbc/showthread.php?t=68731). Back then I wanted some kind of skinning that would retain the look of Zspheres and allow me to create blobs of zspheres to add volume without really connecting them. My wishes came true. YAY!
I still haven’t managed to see the entire video. it is really slow. perhaps too many people wanting to see it at the same time. Pixologic, can we have this on Youtube please.
My guess is that the blobs are Zsphere chains that emanate from wherever you click on the Zsphere skeleton underneath. they have that muscle like appearance, which makes them more interesting, and the skinning is a lot smoother and more subtle. so you get this nice layered, organic looking sculpt. so it is more of a display trick while the zspheres with steroids work underneath.
it is like interactive skinning and not the adaptive or unified skinning from the old days.
I hope it takes us one step closer to creating without technical hurdles. I like to sculpt in Zbrush without any initial concepts. I create from scratch in Zbrush, but mesh density and polygon stretching get in the way. the video however shows more flexibility, letting one push and pull without worrying. This is a great new feature. it will let me brainstorm and imagine using Zbrush. 