ZBrushCentral

*** Introducing ZSpheres II

please excuse me while I put my eyeballs back in their sockets :eek:

More observations from the video:

  1. There is a start and end sphere for each muscle.
  2. Tweened Spheres seem to span between the start and end of each stroke.
  3. The shape of the muscle follows the freehand path of the stroke.
  4. Each stroke lays on the surface of the underlying model.
  5. The stroke is partly submerged in the surface, the depth can be controlled.
  6. Notice the new zsphere display at the top left of the screen as it changes.
  7. The size of each strokes can be varied like a paint brush.
  8. The color of the stroke can be selected like a paint color.
  9. The shape of a stroke can be pushed along the surface like a spline.
  10. Mass can be added or subtracted from a stroke changing its contour.
  11. Muscles can be deleted by deleting its starting or ending sphere.

-Jason W.

You stink!

dream come true for me guys :idea: KUDOS!

yes it appears to be like that in the vid. I think powerful workflow since you can have complete control over the volume you draw. :slight_smile:

thanx to zbrush …its really amazing tool…

How excited do you guys want to get me?

looking forward to release!

This new addition is very powerful, my mind is bubbling with ideas with how to implement what im seeing.

Explosions of creativity will ripple across the globe. The real tangible realisation of human imagination set one step closer to pure creative freedom… wonderful!

Thanks for all your hard work.

Scitalis

Please tweak the retopogy tool as well.

This would really improve such a beautiful high level product.

3D coat is great inspiration for retopo tools

Soooo first

make a zspheres skeleton > build up zmass > Generate low res-mesh
> Subdivide/project/sculpt

seems like no retopo needed to me, also seems like after you generate the mesh you wont be able to add any more zmass just pose it or deform it, also every new link of mass acts individually you can edit them as well but there is no mixing between them tho there’s interaction between each other ala “snap to gird/object” kind of thing

but still there’s a lot of questions in the air like "Narrator voice: “…and trust me we’ve only just begun” or things like is this the un-announced feature? where is my rendering engine?? or poly count and spec numbers

anyway i was just wondering since zb3.5 is around the corner and zb4 up for 09-10. what about some “Project Natal” integration? we haven’t seen much of that either but i love the idea to use my bare hands and voice to command zb.

Pant wettingly cool.:smiley:

again…i just want to say…that…you guys r AWESOME…N

I LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
VE YOU PIXOLOGIC…:smiley:

THANX PIXOLOGIC

Pixologic ROcKs!:wink:

Yeah… reading through these posts, some people have made some interesting speculations about where Pixologic is going.

What if, they did do bones!!

What if, they did do rigging!!!

What if, they then added COLLADA exports!!!

What if… who knows, those crazy mad scientists at Pixologic could be cooking anything up!!! :wink:

thats true, I was wondering the same thing, they say “we’ve only just begun”, so is this the unannounced feature mentioned for Z 3.5? or is there another?

Also let’s not forget that these are Z 3.5 features, who knows what’s to come for Zbrush 4 in that case.

Either way, that’s great to know, and I’m excited now!

This blows me away. I wouldn’t have dreamed this was in development. I can’t wait to try. thanks guys!!

‘Zifs’ as we vets called them in the day (about 6 years ago in the 1.55b/2.0 days), have been a delight to use and this next level of zsphere modeling with an under structure that updates its self when posed is wonderful!

Two other things I have dreams for zspheres:

:large_orange_diamond: To be able to flatten the zif on a given axis. Would help in the making of tails and fins and such. Just another easier step than magnet zifs. Or even to convert a zif to a zcube and have it maintain its edges when subdivided. This would make the creation and visualization of ribbons and straps and things a much more easier and pleasuable creation process.

:large_orange_diamond: To take a zif and have it create edgelooping internally without the addition of more zifs. Makes sense and would make posing easier.

Just my two cents on what I would love to see someday with zifs…Zspheres.
LOL. I’ll always call them zifs.

Detail: I looked closely and pretty sure the feature is called ‘ZSketch’.

Also tried to make out what the function of the bottom row buttons are but that’s hard. :slight_smile:

With you all the way.
As quoted from the video “We have introduced a new skinning method”. Looks like posing ends after muscle mass and even color have been added . Then detail is added using clay tools. Therefore giving the user a choice of two finishes.
The muscle form looks very much like Pixologic have developed ZSpheres to a new level. Love the way they seem to melt onto the ZSphere frame.

There seems to be a lot going on in the SubTool menu when the artist views the finished beast in xray/line drawing mode, as if they have been saved out as different SubTools, rather than just flicking a switch.

I’ve just bought ZBrush and am I glad I did. Still learning but really looking forward to 3.5.

Thanks to Pixologic on great developments and keeping the cost at a reasonable price, allowing people like myself to express their creativity.

Keep it up guys. The future looks inspiringly bright.

Mark

(zSphere)---->[GoZ]----->(Maya)

I really hope this zSphere2 features get transferred via GoZ

For instance it would be great to be able to

1> export skeletons (zSphere positions) even as locators

2> export skinning weight
(But I guess it would be tricky since it seems like
the underlying muscle is deforming the geo, like muscle)
But the exported weight doesn’t need to be perfect,
if we can get some initial skin weight from zBrush this way,
this will save tons of time trying to weight from scratch.

Hi,all

i want to share…this
[armatureStates.jpg]Armature.jpg
This is the same technique that sculptors used to make their sculptures…CLAY ARMATURE is a normally steel wire. n i think this is the idea Behind this AWESOME ZSPHERE 2 TECHNIQUE…

ANYWAY… I AM VERY VERY VERY VERY VERY HaPpY Now :smiley: n many butterflies r flying in my stomach and some Crazy IDEAS r coming in my mind too:lol:

I LOVEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
YOU…PIXOLOGIC

THANX AGAIN 4 giving us this AWESOME TOOL:D