I love the script…very easy to setup…
I’m still not getting the kind of results I need though…
The only way I could get any detail out of the displacement was to smooth the mesh unstill it had so many polygons I could barely even rotate in 3d.
If I have to subdivide it that much…I might as well just import the thing from zbrush…
Should I convert it to subdivision surface and do it that way?
When I did that the results looked no better than the displacement on the unsmoothed polygon head…
what am I doing wrong?
-tiktok