ZBrushCentral

Interview with Doom 3's Kenneth Scott

Hey Zfolk!

Bruce’s pipey mess is actually done in another app’ (lightwave). Everything else mechanical, Mcneils dress, boots, and the orcs forehead are Z’d however.

http://www.3darttopart.com/ …is where I had the cyberorc rp’d. The finish is a little rough/, but I can’t gush enough about how cool it is to have your 3d model in your hands. :slight_smile:

Glad you liked the work, promise it’ll get even better.:smiley:

Cheers,
Kenneth

AAhh, thanks for clearing that up. I knew LW was involve from reading an interview with Seneca Menard (another INCREDIBLY talented individual at id). Now if I only I could get my mechanical design to that level… Ah well, maybe someday soon. :smiley:

The second I saw those pics, it ripped me out of my modeling funk, and I was able to start work on a Strogg I designed a week or so ago. I can’t thank you enough for that, I HATE it when I get like that, it’s almost like burn-out…

Anyway, I’ll be posting that Strogg when I get him to a more presentable state.

Any chance we’ll see more high-res renders? (hint hint) :smiley:

I like this article, this is very nice work.

Wow, we finally have someone from id on the forums. awesome!

You (probably) don’t remember me, but at Quakecon 2k4, after the d3 level editing workshop, i spent a little time asking you about how zbrush was being used in d3 and at id. --Didn’t get a chance to say hi to you this year at Qcon 2k5 though; I saw you, but i was busy gaming myself to death.

Anyhoo, it’ll be great to see what gets produced for the new project since zbrush is being used right from the start this time.

I know you’re busy at the studio, but don’t be a stranger around the forums mate. :slight_smile:

Great Interview as usual :slight_smile: It gives me more insight on how ZBrush’s being used by professionals!

ZBrush workflow make thigs easier for us, users, but nothing replaces experience. Keneth Scott’s works are the proof.
We can recongnize, though, some (if you look REALLY close!) of what we do in his work, and that is just a wonderful sensation!

I would give one of my fingers to work with this guy and Id. :lol:
Congratulations for the interview!

Cheers,
Stefano

Great interview. Kenneth Scott’s modeling and design work is breathtaking. I’d never seen that orc with the eye/skull implant, awesome stuff.

-K.

I love the orc face. Really cool looking.

-Shaun Absher

Doom3. What a great looking - but CRAPPY - game that was. Sorry. Had to get it off my chest.

Wow, lemons, what RETARDED comment. Had to get it off my chest. :smiley:

Oh lemons, your such an angry little troll. Replica is right that is a RETARDED comment.

O didnt know I had to use the soul cube to kill the last boss, but I passed the game under Nightmare!:smiley:

:smiley: I think he means creepy, it was one of the most scariest games ever… walking around with your flashlight, and them some monster would pop-up in front of you :eek:

No, CRAPPY. Not creepy.

It was okay for like the first hour or so, but then it just got boring. No variation in mood.

I thought they basically made the game simply for the engine development. Lot of money in leasing out game engines apparantly.

Looked good though.

You mean you didn’t get to the “happy furwappy bunny wunny fuzzy fwollics” level ? Boy oh boy,did you miss a treat !

Frankly lemo,I can’t wait to see some examples of your work. Cos as it stands in the credibility stakes…hmmmm,let me see;

credibility- ometer

option a)lemons-15 posts,started two arguments. no evidence of any talent

or

option b) Kenneth Scott, Art director at id software.

pwned on a large scale tbh :stuck_out_tongue:

Surely I’m allowed to state my opinion? You don’t have to agree with me. It’s just my opinion. You don’t even have to “argue” with me.

I already said it looked good…jeez. Get a grip will ya.

Yes.

I`m new to zbrush, so maybe this is a stupid question.
I would really like to knw how the mechanical parts ended up being so perfeclty embedded in organic tissue. Were the pipes and other mechanical stuff also imported into zBrush, or were the overlapping skin parts modeled in Lightwave, and then “only” detailed in zbrush. If the mechanical parts were imported to zBrush, how does one go about modifying the skin, but not the machanical parts, is it not true that you can only edit one 3D object at a time?

Anyhow, outstanding work, really.

PetGerbil - You mean you didn’t get to the “happy furwappy bunny wunny fuzzy fwollics” level ? Boy oh boy,did you miss a treat !

Yeah … he did miss so much … !!!

I would really like to read this interview :frowning:

-peace