Just a reminder to everyone, what we are doing in this thread is just not considered workable at all. Form the beginning, getting Zbrush 2 running on the Intel systems has been hard, I know they are working on it. Similar problem happened in the past when they tried moving the fancy Windows code over to the Mac (not the best approach).
If you have Zbrush2 running, things are usually stable, starting up is always a pain on Intel.
If you are running VM Fusionware or Parallels with Windows to allow use of Zbrush 3, you probably have far fewer issues. Of course this leaves all the PowerPC people behind and unfortunately will really leave them behind going forward as even Apple has been sidestepping backwards compatible support (thus encouraging developers to do same). I know, we all want to keep our legacy toys, but reality is that Apple dropped PPC quite some time ago in computer age.
No I don’t know specifics on anything, I’m just here refreshing the thread and the original intent.
I started this thread to help some people do more than they were told was possible. No guarantees were ever offered, just my experience at getting things to work - what I get paid for.
For those thinking that alot of problems exist because of the thread you are wrong. The fact we got all this really cool stuff working at all should be considered a testament to people’s desire to have the coolest at all costs. And it really took alot of people contributing and trying things.
One last note: The faster the processors/memory get on the new boxes the harder it may be for Rosetta to function properly. I’m seeing a pattern begin to form… Thus virtualizers like VM and Parallels come into play (like on many servers globally).
I do hope at least some of your are finding some joy, with the actual use of Zbrush in one form or another. 