ZBrushCentral

Inorganic ZBrush

Thx for the detailed explanation, helps alot. As for trying to include z brush in my workflow I dont know how useful I can make it as, Rhino for instance, is mostly a nurbs modeler and can only convert fairly simple meshes. Try to do an intersect on a 20000 polygons+, doesn t work. I guess sculpting my spaces is out of the question for the moment. Unless someone has a few ideas, anyway I guess I can still import models into zbrush qfter the fact but that reduces its usefullness to bump and texture -ish effects as opposed to an intuitive design tool.

Thanks again

We import low density polygonal meshes from Maya… My personal workflow: I pretty much define all of the major planes just like old school poly modeling, and then I bring it into zbrush and use the crease tool to define which edges stay sharp, and which edges smooth out.

Are you importing super high poly objects into Zbrush?

No, I wanted if too see if could do it the other way around. That is to try and model in zbrush and then bring the model back into a rhino. The meshes are too dense though. Im porbbaly going to have to stick too RHino-then z brush-then 3ds or C4d for rendering. All said,as far as I can tell, zrbush doesn’t fit that well within an architectural context. At least not for the moment.

thx again for all the tips.