Thx for the detailed explanation, helps alot. As for trying to include z brush in my workflow I dont know how useful I can make it as, Rhino for instance, is mostly a nurbs modeler and can only convert fairly simple meshes. Try to do an intersect on a 20000 polygons+, doesn t work. I guess sculpting my spaces is out of the question for the moment. Unless someone has a few ideas, anyway I guess I can still import models into zbrush qfter the fact but that reduces its usefullness to bump and texture -ish effects as opposed to an intuitive design tool.
Thanks again