ZBrushCentral

Iggy Pop

Thanks for the feedback @MoonChild

Have fun at the show! anigroove

Here are some new updates. Maybe I’m ready to paint/sculpt now.
Iggy-Proof-3.jpg

Attachments

IggyProof4.jpg

That is 10 degrees of awesome.
Can’t wait to see him rendered and posed.
Amazing work!

heh - you didn’t skimp on the bulge. Apparently he’s quite “gifted” that way.

@edisongirard thanks! I appreciate it.
@cgbeige I think it’s usually a sock. :stuck_out_tongue:

Here is an update with the first color pass. More to come. My plan is to make Iggy real time capable, so the hair here is a placeholder atm.
thanks for looking!

IggyColorpass1.jpg

Here is a second color pass for Iggy.
IggyColorpass2.jpg

He’s about ready for rockband or guitar hero. I can just picture him singing “Search and destroy” or “Now I wanna be your dog”!!!

Looking good!

Thanks MoonChild.

Here isan update of making Iggy Real time. First, I retopologized the sculpt using Silo. After this, I decimated the subtools, brought them into Maya and use transfer maps for normal and color. I also baked normal and AO maps from XNormal just to make sure I was getting all I could out of the sculpt. After this, I painted the hair texture and arranged polygon strips for the hair. Finally, painted the spec map using Photoshop. The polycount is around 5600 at this point. I still need to rig, pose and make a nice set of renders and fine tune the maps.

So, here are some renders from Maya Hardware render and Marmoset.

Iggy-Maps.jpg

Attachments

IggyRTProofMaya.jpg

IggyCloseupMaya.jpg

IggyRealTimeMarmoset.jpg

IggyRTWire.jpg

Good Likeness!

I know it’s a WIP, but are you planning on doing a spec map? His skin looks a little like plastic.

Animating him would be really fun!

Hey Josh,
Thanks for your feedback. I think I can tighten up the spec map. Thanks for taking the time to drop a note. :lol:

Here is a quick update with a tighter spec map.
IggyTightSpecWeb.jpg

nice work mate :slight_smile:
ur uv’s are nice, and his silhouette/topology are both quite good also.
im not sure i agree with the thickness of those veins on his chest :stuck_out_tongue: and also the reflectivity of his skin in that other screen shot is way too high.
overall though a nice model, and some interesting anatomy study. Good job.

Looking good man!

The attention to the spec map shows, keep in mind that his jeans, eyes, and hair will be a completely different material than his skin.

Something that would be crazy awesome would be to make a spec map like he was all sweaty, but have shiny beads of sweat running over his more matte textured skin, but that would be a lot of work. . .

Are you planning on rigging and animating him? You have a pretty good bind pose if you are.

Again, you have created a great likeness. Be proud!

I was thinking about a sweat spec map too!
Thanks for the feedeck guys!:smiley:

I need higher res images here. oops : )

Hey Matt it’s Chris, post up those higher res images I’d like to see them. Or let me take a look if you have them with you some time.

Ok. Here is a decimated mesh with a Mental Ray render. Hi Chris, you should post some of your stuff on the forums too.:slight_smile:
4kIggy.jpg

EEhh? Is that Iggy Pop?

EEhh Duaa Didn’t See the Hole thread Dud…, Er go Nice!

I am the world’s forgotten boy, the one who searches and destroys!
Excellent!!!