ZBrushCentral

Hulk Model.

I decided to revisit my Hulk model and do a Mental Ray render using displacement and normal maps. I used the fast skin shader basing the settings on those kindly provided by ZBC member xjgd4321 on the excellent Ma San Li thread, only needing to tweak a little bit to apply them to my model.
Comped in PShop.
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love this version of Hulk!!! i wish the pants were a little more ripped up and a bit dirtier…but man, good job!!

Great job, I love the opinion you took on the character, very original!

Great work.I like the face very much

Súper cool !!!

Thanks for the kind words folks. I am working on a Simon Bisley character model at the moment so will hopefully be putting something up on that in a few days.
>hung8582 Thanks, I take your point about the trousers, they should be more battered and dirty. If I get the time soon I will revisit them and sort that out.