Thats a fantastic job…
Great work and great rendering…
Thanks Sebcesoir.
Amazing work! You have SERIOUS talent.
Wondering though… why use Keyshot? Keyshot is way expensive, especially when you realize it is just a renderer.
For less than the price of Keyshot you can get Modo, which has even more features in its raytracing render engine than Keyshot, is just as easy to use, and it also has all the modeling and animation features of a full package (which it is).
See my spaceship image in the link below for an example of what a Modo render looks like (Lightwave is the same as Modo).
But again… you are a terrific artist. Great image!
small_orange_diamond
Nice work, nothing wrong with the sculpt, but the texture needs more work! I see a lot of rust but no dirt. Make it more dirty and less shining. Make the rust less ‘lazy-placed-by-a-texture’, but on the place where it should be.
man if you don’t get top row for this there is something extremely wrong somewhere, you put so much time and effort into this piece… beautiful end result hope you can someday maybe make a hard surface tutorial a video showing how you work because you did a fantastic job on this, really looking forward to you next piece… keep up the great work my friend…
Thanks for your comment. My friend I have a question! Modo can handle models with a severe number of polygons? because that’s the main reason I have used KeyShot!
Thanks for the council dude!
Thanks for your support and comment my friend. Glad you liked the result.
Yes, Modo can handle big models much better with the new version. I don’t know that KeyShot was ever any better at handling large files than Modo. I guess you could always get the trial version and find out. Compare them, as you’ll have both.
And again, great art!
Thanks for answer my question my friend! ;D
I just spotted this thread; excellent work!
Dave
Thanks bro!