ZBrushCentral

How to render an image at higher resolution? (answered)

Before going to expensive schools Start by watching all tutos you will find here . This is what I did but Yes ! it took several weeks before I start to understand the basics

I think it was enough that no one responded to my questions. But thanks for the patience they have had. Thank you very much again.
As I said earlier I’m just an amateur, he thought learning this way. It was never my intention to learn all about the 3D in this post, I simply wanted answers from someone to give me some guidelines. :confused:
Thanks again …
:confused:

Something else. Not in my city study because there are no schools that specialize in 3D. Do not think I try to take the easy way. It was not my intention to cause discomfort. In truth, I apologize, I just wanted to learn more about this wonderful program.:cry:

jaimedc,

To sculpt high detail you need a mesh which has enough polygons to support the detail. You have two ways you can do this:

Basic method:

  1. Import or create your low resolution mesh. If you use ZSpheres then you would press ‘Make Adaptive Skin’ and then select the skinned version of your model in the Tool palette. If you start with one of the ZBrush primitive shapes, such as the Sphere3D, you will need to use the ‘Make Polymesh3D’ button before you can sculpt your model.
  2. Press Tool>Geometry>Divide to subdivide your model. How many times you can press this button will depend on your computer specification. The number of levels doesn’t give you any idea how many polygons you have got, so look at the ‘Active Points’ or place the cursor over the large thumbnail at the top of the Tool palette to see how many polygons the model has. For fine detail you will need at least 1 million polygons, so keep pressing the Divide button until you can sculpt the detail you want.

HD Geometry method:

  1. Import or create your low resolution mesh. If you use ZSpheres then you would press ‘Make Adaptive Skin’ and then select the skinned version of your model in the Tool palette. If you start with one of the ZBrush primitive shapes, such as the Sphere3D, you will need to use the ‘Make Polymesh3D’ button before you can sculpt your model.
  2. Press Tool>Geometry>Divide to subdivide your model. Subdivbide until you have about 200,000 to 1 million polygons. Don’t go higher as this will only slow down your computer.
  3. Press Tool>Geometry HD>DivideHD until you have several million polygons to work with. Don’t go higher unless necessary.
  4. With the cursor over the model, press ‘A’, then sculpt the area. Repeat this until you have sculpted the whole model.
  5. To see the whole model in HD Geometry, hold the cursor over the background and press ‘A’. If you are in HD Sculpting mode you may need to repeat the action.
  6. To render HD Geometry with a BPR render, make sure HDGeometry is switched on in the Render palette.

HTH,

You should also Go to this thread
http://www.zbrushcentral.com/showthread.php?t=93548
And take the ZBrush 4 Video List.zip file
You will then have acces to all ZBrush 4 tutos
Very, very helpful

Thanks your help, Marcus :wink: .