ZBrushCentral

How to create Bump maps on ZB

haha, I really just need a bump map, that’s all. I exported as a bmp, it seemed to work, but it appeared to be realli pixelated, and … not exactly the same as the look of the sculpt : /

I will tkae a look at the guide see if I can figure anything out, thanks again!

I actually realised what I was doing wrong for my issue a little while a go, just thought I’d share it. Although the workflow is completely different now, may be it will help some one.

In my ignorance I was using the multidisplacement exporter plugin on an all ready created displacement map in the alpha palette.

This converted the 16bit alpha to a 32bit file, which caused the banding (I think).

As most people were saying, but I didn’t realise, you have to create and export the 32 bit map at the same time.

Hence the “create and export” button that now exists.

Sometimes things only make sense after a while! :idea:

James