Thanks a lot guys!
Im not with my desktop here right now so i cant show some screens about the light and displacement and normals setup.
Ill try to answer a few questions, not sure if i remember them all.
I started this model a few weeks ago, i think i took something around 3 weeks in my freetime to finish it. And this last week i worked on it almost fulltime.
But what i usually use just normal map for the character and try to keep the geometry working without displacements, for that i model almost everything i can on the model and use zbrush just to add details to the model. For that normals work just perfect. And for things that need more distortions like cloth and face (nm dont work good with skin shader) i use displacements. To make it faster on render i use it combined with normal maps, i use the displacement map with a “displace” modifier on max with a 3 subd and a normal map for the details.
About posing in max its pretty simple, sometimes i do a quick rig for the model but for a simple pose like this i just select all the pieces and apply a edit poly on top of it… than i just pose it like i do when im modeling. Hand work with pivots.
I will try to post some screens of the maps and light setup later.