ZBrushCentral

hello

Excellent Stuff i have no words about the black man and the chinese girl as well.
the last man, has something strange for me, maybe the position of his eyes or something other, but maybe that’s just me.

Just Kick Ass stuff, wow, wow ,wow! :+1:

thx so much for sharing, this thread is priceless! cant wait to get a grip on this game.:+1: :+1: :+1: :+1:

I just got back from my vacations and I noticed a new top row :wink:
I’m really glad you posted at last. your stuff is truly amazing!!!

talk to you soon! :smiley:

Phat, very very beautiful works…

Also Tnks for condivide the interesting things about production of UBI’s fantastic Assassin’s Creed…

Bravo! Insane Quality… :grimacing:

You and also your mates ROCK!!!

:smiley:

P.S.
Please post other on AC… if you can… :wink:

Yea! Dude,

I love your Work! Realy Realy Good! I want more!

Mfg SARIn:rage:

if it were time to finnaly get a system agian, man im saving up for this and the optimum system! Absolutly stunning, gorgeous!

hi great work man!
really like these models.
any chance you can share some details on the skin shading and lighting? how it was setup in max.

cheers

Hey! Nice work! Really looking forward to the game!

Anyways, dunno if i missed it somwhere in this thread, but can u
show screendumps of the various unwrapping?

Always nice to see other ppls approach :slight_smile:

Nice work - keep it comin :wink:

  • Bokaja

Awesome work keep it up!

Amazing work! It’s great to see the wireframes and final renders. I just saw the Ubisoft/Autodesk ad with the Assassin’s Creed character in one of the magazines I picked up from Siggraph. It’s a pretty cool ad, one of the best ones in a long time :slight_smile:

it’s amazing, a very nice job

you ROCK at UBISOFT…that is very professional work. It is really beautiful art. the texturing and lighting look so real. the rendering is amazing. :+1: :+1: :+1:

I was wondering if we can peek at the SSS maps and the SSS settings you are using?

thanks for sharing.

Hi there. I just saw the review movie at game trailers here

the characters look great. The main character look really good.

I have a question.

Is the polycount for the main character 3839 triangles or quads ? Because if it is quads then the actual game polycount is close to 8000.

hello … yes its quad

The game was way too long and repetitive.

ahha fun factor or stuff like that are not my job … you probably need to mail directly jade or patrice desilet for that … but still thanks for sharing your personal game review

Hey phat, really great game model you made for Assassin’s Creed. I am currently working on a low poly model of my own for my demo reel and was wondering if you’d be willing to help with a problem I’m having that you seem to have overcome when modeling Altair.

If you could take a quick look at my post
http://209.132.96.165/zbc/showthread.php?t=54424
and reply there with some insight into what your workflow is when making the outer edges of a high poly version of an open mesh piece of cloth (similar to the Altair’s robe) match up with the outer edges of the low poly version I’d be really grateful. Sorry if I’m being a bit vague, I think I explain it better in my post.

Thanks!

I bought asassins creed. wow is all i have to say. im in uni still studying game design. i was wondering hoe the hell do you start your own threaf on is??? im sorry first time on this forum:o

The texturing and artwork on the renders look so amazing,totally flawless and beautiful. you have so many talented artists at ubi : ) also i got the game for my x360 and i am having loads of fun thanks again.