ZBrushCentral

Hello Zbrush

Wow, what progress! Very cool render Dave. :+1: :+1:
My only crit is that he looks a bit lumpy and solid right now (smooth him out a little?), but maybe you were aiming for that exaggerated look instead of more realism.

Thanks guys.

And yeah, the face bothers me too. Something is botched up with the displacement in the face area and that’s causing some of the grain. Its the only place where I added HD details btw. Maybe that has something to do with it.

Plakkie, are you reffering to the top photo or do you see him as lumpy in the second one as well? I’m asking because as I keep looking at the first one, I’m starting to see more and more screwups with the displacement settings. (3dmax and Vray, btw).

Here’s something else I’ve been working on. Still in its early stages and I skimmed somewhat on the body modeling as much of it will be covered.

[g13.jpg](javascript:zb_insimg(‘71548’,‘g14.jpg’,1,0))

Attachments

g12.jpg

g11.jpg

g14.jpg

multo bueno render!!

wow… cool…

how on earth did you do the chainmail??

yeah i need to know how u did that chain mail shirt? im intreaged.

Thanks guys. I’m glad you like it. Can’t take credit though. The material is from vray-materials.de. The only thing I did (except modifying the colors, reflection .etc a bit) was to comp the disp map from Zbrush with the map of the material.

[dsp.jpg]

The part I crossed out are the inner faces of the shirt that I deleted in Max since I don’t need thickness on an object like this.

Question from new Zeer…

I see you made the disgruntled twins with zspheres.
Can you tell how you built the stretched skin between the figures (or link to some sort of explanation in a tut)?

Super work, by the way.

Thanks,
Nate

That chainmail is neat. :slight_smile:

Nate, the twins are not ZSpheres. They started as a base mesh (low poly poser) that I simply deleted some polys from the back, mirrored and created the polys for the connecting mesh. All in 3d Max.

And thanks trybal. I still need to work on it. The UVs are not spot on.