Oh my god…the last render is so Top Row! Amazing quality!
congrats on getting top row. well not yet but its inevitable:p . the latest render is amazing.
Superd job dude! 5 stars from me
wow man, some real good stuff
congrats
Really nice work! Very good likeness. I like the way you put the model in the environment to really sell it as real.
Deserving a top row spot for sure!! Great likeness and fantastic job on the final render
This should definitely be top row. Can you post an smaller render of it. I have to scroll a lot to see the image and can’t view it as a whole.
This is really awesome.
5 stars.
Beautifully done. This would be more than enough for cinematic work I think. Just a little more tweaking with the paint. Maybe give a slight matte finish to stand out from the skin and you got it. You’re %99.8 there. Congrats on the top row.
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When I first saw your Joker I thought that while it was beautifully done, it lacked a certain grittiness or recklessness.
Wow, you’ve truly nailed it with this latest render. It’s incredibly wicked.
If someone had told me me that this came directly from the film, I don’t think I’d have known any better.
Spectacularly haunting
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this is insanely amazing!
congrrats on the top row …
you deserve it !!!
Damn! Nice!
Looks great max, a few minor crits though (even though I know you’re finished):
- the hand looks like it’s floating in the scene… it doesn’t really look grounded with the surrounding environment
- also it looks like you’re lacking a bit of depth around the left-hand cuff area… again the hand looks like it’s just floating there and not integrated with the cuff of the shirt.
by chance did you render the hand separately and composite it in? Everything else looks fantastic, but that really jumped out at me.
Wow! amazing work, i love it !
oh wow ! how !..why so impressive ! i really like to know about your render settings…
That’s absolutly amazing. Could you tells us more about render, skin and light settings. thank you.
It’s a really really good likeness man, congratulations.
I’m interested in how you used p_hairTK with shave and haircut, as I’m playing around with finding good hair solutions myself, and I can’t find any info on shaders_p because Puppet’s site seems to be down.
Did you convert to polys and just whack the p_hairTK shader on that, or use the material override option in the shave shader? What do you find the benefits are over the standard shave shader?
Cheers,
Chris
Very cool work!!
Best regards, Selwy