Great work, amazing armor and details, good txextures too, can’t wait to see it with finalized metal shaders / lighting etc in the final render!
I plan on doing a similar character (Manwe from the Silmarillion) with very detailed armor, including scale mail. You wouldnt happen to have a quick trick to placing the scales of the armor would you?
Texture is fantastic. Great work.
parden sir What is this Marmoset…, I know as a type of primate but as software I have No clue.
KillahPriest, Darukin, nassosa Thanks!
icaba1 marmoset is simple game engine. You can read more on their page.
http://www.8monkeylabs.com/tech/marmoset
Xenier ok! a short lesson for details… I hope this helps…
ah ha! excellent, I have been using the Layer brush as well but I can never do the whole detail in one fluid stroke. Is there a way to blend the strokes together or is it simply a matter of smoothing out and polishing the messy areas?
Edit Didn’t see the morph target, I take it that’s what it’s for? Also, what matcap is it you are using in your post?
When you push morph target a zb stores current mesh. “layer” and “morph” not working properly without this. Soo when you push morph you can blend strokes.
Gray and skin04 mats
thanks! P.S your website link appears to not be working
Xenier I know
Some my chars you can find here.
http://www.zbrushcentral.com/showthread.php?t=59412
Wonderful model and clean workflow for those decorations on the armor!
Have you worked in the “Warhammer: Age of Reckoning” team?
Thanks for sharing.
stefanobernardi no. Its fanart.
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Great colouring, very neat.
Do i see a slight hint of a fiery back/rim light?
You’ve done the great modelling justice with the texture
Could well be among my favourite pieces on here
Nice work! lots of cool details, however he is going to have a problem raising his arm upwards.
hy looks great jy have got to show me how you did it
Up!
Range_Finder Thanks man!
Capital_G Thanks captain obvious! Yeee… Many problems with the functional in this armour.
Armand Burger i will think about it.
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looks even better than the concept art. And i really (REALLY) loved the concept art. Congrats mate. Top row would not be undeserved.
Awesome, good mesh of painting and sculpting.
Up
jaystein777 Thanks!
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Brilliant! Cant wait to see it finished as in that concept paintover! Top notch and really cool design!