Thank you for the post!! It looked so awesome
Can you post alpha so we can study or use it?
Thank you for the post!! It looked so awesome
Can you post alpha so we can study or use it?
Super!!! will try all.
Many thanks
TVeyes, I’m glad you did post that, because I was missing the idea of having a lot more grains in the alpha
Washington, thanks for the tip about using two colors with a single stroke – I never thought of using the secondary color
Simplicity is always the best!
Bravo TVeyes
Pilou
TVeyes this look great¡¡
Congratulations
Andreseloy
That’s the best way to it TVeyes. Thanks for
bring it to the surface. I bet many users will
find very useful.
Thanks for sharing!
Here is a very, very quick script that generates 3 Alpha brushes. They are very close to the ones I used in the above picture. Use those with the Simplebrush, Flat color material and Freehand Stroke(Space set to 0).
Alpha hairs -1.zip
You need to match the draw size, alpha and pen pressure(if using a tablet) to get what you want.
I used a texture to generate the colors drawn and the Simplebrush slows down considerably when using a large Draw size and a large Alpha. You can set Draw to RGB only and turn off Zadd to speed things up a bit, but that of course means you have to draw on top of an existing material, preferably the Flat color material.
Thanks for the comments
thanks Pilou, Havran,Washington and especially Tveyes for the brushes.
Much to explore.
nice and interresting thread guys !!
thx to all
Question. working on brush etc.so far so good.when stroke hits figure it interacts and changes.Is there a setting that will enable me to overcome this.
( note on example:done in a hurry, he is french, single)
Thank much
hi rtyer im not sure about the dude, but it happen when you work with zadd on¡
If you can record what are you doing probably i have a more clear idea.
Let me know
Thanks for your attention
Andreseloy
Rtyer
Select freehand in Stroke menu/palette and then set space to 0 it is in the drop menu. You should get silk hair lines
For doing hair over a bald head using the simple brush, you should probably do an MRGB-grab and then draw the resulting texture in a new layer using the Flat Color material. This will create a flat layer of pixols, and painting with the simple brush and Flat Color material will now be much more like painting hair in Photoshop.
I found a solution to eliminate some of start and end of hair cut problem.
In DRAW menu/palette set height size between 45 to 1. It will squash the alpha to oval size. Resize width may be used depending on your project.
Note to pix’s team: Please do not think of it as a solved. Rotation/directional is still needed for special effects.
Recently in some of the threads the newperson has done everything but asked you guys to go to his house and do the job
There are links and manuals that should be read before becoming a pain in the ass.
In this particular case I have no choice but to ask.I have settings coming out of my ears.
This is important to me and as is the case with the Boolean thread also important to others.Having said all this I would like to put down what I have been doing here and ask if something looks wrong.
Bottom line so far is that it is working, but I can only see it when I fast render.The model in the normal render mode has no hair on the sides.When I do fast render the hair shows up great with no model(?).
1.Model head(in this case)is opened in window.
2.Simple brush is chosen.
3.flat color.
4. freehand stroke: spacing 0(thank you washington it worked)
5.Texture in window(as in tveyes example,texture#2.)
6.One of tveyes alpha brushes is selected.
7.zadd 0ff.
8.mrgb off, rgb on
If I paint on the model with these settings the hair will apear directly on the model but not in the surrounding areas.
9 If I go to fast render you can see the hair perfectly but not model features.
I know it is something stupid but I can’t find it.
Many thanks
<BLOCKQUOTE>quote:</font><HR> Note to pix’s team: Please do not think of it as a solved. Rotation/directional is still needed for special effects. <HR></BLOCKQUOTE>
Ditto. That would add so much power to ZBrush it’s not even funny.
Rtyer,
Paint directly on 3D with alpha is not enabled. In the event when you switch to simple brush, you lose all 3D into “Evil-Pixol” canvas as a 2D and half.
I recommend that you use Texture Master Rev G updated and released by Pix in this forum tutorial for it is in your demo thumnails. Download it and load it in ZScript palette.
Import a head or hair obj from poser or insert sphere3D from Tool palette menu.
In TextureMaster click drop to drop the 3D into evil-pixol. Do not worry abouyt it because 3D is saved by script with multimarker function. Paint whatever you want even with aplhas and any other things from the menus you could use to draw on. When you are done painting and want to bring the 3d out from evil-pixol, click pick to bring 3D back and it will get painted onto the texture map with projector effect-like. It is not the best script. Maybe in the next release will have better 3D paint function.
Thank you Washington and thanks to all for all your help!!!
Baking it seems to help a lot.
Thnx again.
Head warmer now!!!