ZBrushCentral

GuzzSoares Sketchbook (Breakdown Pg.10)

the stage :slight_smile:
Stage.jpg

Attachments

Stage.jpg

This one was based on Nevermind’s cover from Nirvana and Mr. Krabs from SpongeBob SquarePantsNevermind_01.jpg

So epic. What Vray material is this?

Frigid thanks! which render did you mean?

Another project. Thiago and Luka :slight_smile:ThiagodjLuka.jpg

awesome and cOOL :slight_smile:

sherkhan thanks! :smiley:

Breakdown.jpg

  • I started with ZSpheres to create a basemesh for my model. From there, I subdivided as needed as I crafted the basic shapes, and used the Move brush to adjust the silhouette. After that, I started to add the basic shapes of the
    eyes and mouth.
    Step1ZC.jpg

  • To sculpt the cloth, I created a mask on the basemesh, and then extracted a new mesh from it. I started by making the collar using the Dam_Standard brush to mark where I want to create the collar, and then used the ClayBuildUp brush
    to fill it.
    Step2ZC.jpg

  • As I did with the collar, I used the Dam_Standard brush to define where I wanted to create the blouse, and used ClayBuildUp to fill it. After that, I used the Move brush to get the silhouette that I wanted.
    Step3ZC.jpg

  • rom the cloth mesh, I masked and then extracted a new mesh to create the tie. Using the Move brush and Inflate brushes, I got the shape that I wanted. To create the symbol of Gryffindor,
    I downloaded a black and white image from the internet and imported that image into an Alpha. Then, using DragRect, I created a mask based on that image and used the Inflate brush to sculpt the shape of the symbol.
    Step4ZC.jpg

  • For the hair, I started with a sphere around the head, and used the CurveLineTube brush to draw a line where I wanted to create the strand. After that I used the Move brush to create the basic shape of the strand. Then I used DynaMesh to merge it with the hair.
    Step5ZC.jpg
    Timelapse - Hair

//youtu.be/watch?v=3InbHALfYe4

Attachments

Step1ZC.jpg

Step2ZC.jpg

Step3ZC.jpg

Step4ZC.jpg

Step5ZC.jpg

Breakdown.jpg

  • The clay material was pretty simple to create. I played with BerconNoise Map (a free plug-in) to get some variation on bump map, and I also added a VRayDirt map to get some variation on the Diffuse.
    Step6ZC.jpg

  • I change the light in every scene I make. In this case I used just one light on the top. For the camera, I like to work like real life, so for this piece, I thought a telephoto lens worked best, so I just put 200mm as the focal length (which is basically what I changed from default setup)

Attachments

Step6ZC.jpg

Joey Ramone
Joey.jpg

Attachments

Joey.jpg

Daily Sketch (Concept by Patione)
Patione_.jpg

Lisa Simpson (This image is part of “Simpsons: 25th Anniversary Tribute” )
Lisa_ats.jpg

Daily Sketch - Rafinha Bastos (and Walmor) - (Concept by Bruno Jacob)Rafinha.jpg

Daily Sketch - Kim Jong-un (Concept by Jason Seiler)
Coreano2.jpg

Anatomy study (Skull)
Cranio2.jpg
Cranio1.jpg

Imagens_Cranio.jpg

Attachments

Imagens_Cranio.jpg

Parabéns, excelente trabalho!
Congratulations!

Very good model and render. Gratz!

gerbilho, firebat Thanks!

Daily Sketch
African1.jpg

I love how you rendered the skin on this latest one so that it looks like a middle ground between realistic skin and clay.