ZBrushCentral

gunslinger - realtime character

Confident-looking character. I’m very impressed by the details in the clothing/fabric. Great work.

Amazing!
very inspiring !

Excellent. Good job I like you work. …:+1:

http://eternity-nu.blogspot.com/

Beautiful!

I’m a big fan of “The Dark Tower” series - this is Roland Deschain right? If it’s not it sure should be. You should post something to the site of Stephen King and let him see it - I think he would love it.

Keep up the good work.

Awesome model. question though. I notice I few triangles in the meshes. I was under the impression that triangles are bad. Are they truly bad?

They are bad for Zbrush, but for a game the engine triangulates everything anyway so it doesn’t matter.

That changes my approach… I always hated that when ever I tried to make a mesh, specially a head I end up with tris. I just recently purchased the book “The Game Artists Guide to Maya” and was bumbed when I saw that the model created in the tutorial is totally tris. Now I’m not so sad. Thanks. Good thing Zbrush has a retopology tool right?

Nice work! :+1:small_orange_diamond:+1:

Really amazing work! The character can be Gunslinger in Dark Tower of Stephen King.

Superb work man.

I like your expresion.
:+1: :+1:

Simply Great wrk buddy!

nice work, i have a question… what is the bluish texture map for and what does it do?

nice model,and very clean work,i wonder how the xulio shader in max have not any aliasing in edges

:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:i love it

Excellent everything, concept, modeling, skin, texture, posing, rendering. I love it.

Nice job dude!!! i realy like it, but i have a question, how you fix the antialias problem with the viewport in 3ds max?