ZBrushCentral

--- Guillom's Sketchbook --- (nudity)

i really like this new update :), come on, show us the full body :smiley:

Les maps sont superbes!

wow
nice texture!

Fantastic character and textures on it just great!

last update rocks guillaume !:+1:

amazing, can you show us the configuration of render and materials?

Thanks so much

realy realy, nice job

Thanks so much everybody , you push me guys !

womball : Thanks ! it’s the lowpoly already so i can put it in any engine, fake SSS exist in these engine so i might try that :slight_smile: , for now, it’s just for render purpose the realSSS.

ncollings, maddam, Lil’sister : Merci les mecs, ça fait très plaisir , surtout venant de vous !

The shader for the skin i use is from master Zap Here( plz read full post )

here is my shader tree

[Skin+SSS_ShaderTree.jpg]Skin+SSS_Shader.jpg

thanks guillom for your shader tree,it would helpful :+1:

thanks so much, I’m very grateful.

Hi guys,

I had a bit of time to Rig/Skin this character using CAT in max 2011
I’ll make other poses with a brighter render to show the details and maybe some making of screens …

[Sith_Female_WIP_12.jpg]Sith_Female_WIP_11.jpg

Attachments

Sith_Female_WIP_10.jpg

Really good render !!! Love the skin the eys and cloth, great job!!!
And big thanks for sharing your setup really cool! Big up man! :+1:small_orange_diamond:+1:small_orange_diamond:+1:

w o w .

Very nice works here!!!

awesome stuff really :+1:

I don’t understand how to create edge flow that consists of triangles to generate detailed low poly characters…is there a rule of thumb? I was always taught to keep strictly to quads but I’m always seeing this sort of top row quality posts with traingles that have perfect textures/uv layouts/maps. blows my mind because I can barely get my work up and ready with all quads…Anyway beautiful work on this thread. :+1:

Thanks a lot guys i really appreciate !
Cordycep : well edge flow on lowpoly is really different, but my high rez in Zbrush is really all quads .

I forgot this … :stuck_out_tongue:

Here is something i’ve been willing to finish but never took the time to do.
So it’s still a lowpoly with normal map rendered in max with MR, rigged with C.A.T.
Gun is fully rigged with bullets loaded :eek:
I used 2 photometric lights and one skylight/dome ( very simple setup ) I played with the self illumination parameter in Arch and design material to have a clean render( in mental ray )

[Otter_Thumbnail.jpg]Otter360.jpg

thats probably the best thing ive seen all day ! nice work :smiley:

…une marmotte, une fouine, une belette… :slight_smile:

En fait FrenchyPilou une Loutre / Otter :slight_smile:

i love your work ! Congratulations!
What happen with France, so much talent coming from there :eek: