I bought your new pack. I’m making bots for a game. Tomorrow, I will post what I did in Substance painter
I bought your new pack. I’m making bots for a game. Tomorrow, I will post what I did in Substance painter
Cool! Keep us up to date with your Results.
this is in unreal engine
I’m doing a stadium for a game. I just got the look to it. Now have to make the low and the high polys. For the high one, do you use fbx and _high? I usually use an obj for the high
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Noahgome32 stadium
I’m doing a stadium for a game. I just got the look to it. Now have to make the low and the high polys. For the high one, do you use fbx and _high? I usually use an obj for the high
Yes I would do a .fbx for the low res so you can get separate Texture sets from multiple subtools. Then do a high for each of the Subtools, so you’ll want to bake the parts separate so you don’t create any baking errors from all the parts together.
Not part of the Pack, but thought I’d share a new way to create Seamless Textures in Zbrush with You.
You can go check out the Thread I started and watch the Video Below. This is the Beginning of a New Plug-In, I’m pretty excited about it. Enjoy
http://www.zbrushcentral.com/showthread.php?210043-Freehand-Seamless-Textures-in-Zbrush-4R8
<iframe width="560" height="315" src="https://www.youtube.com/embed/cmZyOtLqrRc" frameborder="0" gesture="media" allow="encrypted-media" allowfullscreenAttachments
Hey Glenn!
Thanks for all your great tutorials, including this one.
Merry Christmas! :)
Quick Doodle I did the other Day using DynaMesh, Group Loops, and Zmoddeler. Applied some Greeble Textures to add that extra Detail. Might do a few more of these Concepts, liking the Bio Mechanical feel of them.
You can grab this model at my Stores to Check it out.
CubeBrushhttp://cbr.sh/edsd3e
or
Gumroad
https://gumroad.com/glenn1993
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Hey Glenn! Very cool model…would make a great Serenity 2, Dragonfly Class. small_orange_diamond
small_orange_diamond
small_orange_diamond
Any plans for Greeble Pack Pro R8 1.6? But still have a lot to chew on with 1.5.
megacal Serenity 2?
Hey Glenn! Very cool model…would make a great Serenity 2, Dragonfly Class.small_orange_diamond
small_orange_diamond
small_orange_diamond
Any plans for Greeble Pack Pro R8 1.6? But still have a lot to chew on with 1.5.
Thanks! No Real Plans for a new Update, Thought a script for creating a 3D Cube would be Cool, and maybe adding a variety of New Panels. Eventually the ability to save out maps automatically as well as pack it all into a nice Plugin with Buttons instead of Macros. Kinda want to wait to see what comes from Zbrush 5 and how it works with Zscripts and Macros before I make it into a Zbrush Plugin. So for the time being just gonna do some doodles and work on my other Add-On.
Greeble on, Bro! :)
Wasp Ship Concept done in Zbrush 4R8 and Rendered in Keyshot Pro 6.
<iframe width="560" height="315" src="https://www.youtube.com/embed/oWALWq_Xurk" frameborder="0" allow="autoplay; encrypted-media" allowfullscreenGo to my Stores to Download Decimated Version of the Model
CubeBrush
or
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Glenn,
thanks for the inspiring tutorial…very mellow. small_orange_diamond
Glenn
Hey, I’m working on some models for a game. I was wondering if it’s possible to keep the details of the Greeble, but not blow up the mesh
megacal Glenn,
thanks for the inspiring tutorial…very mellow.
small_orange_diamond
You’re Welcome. Should have another out this Weekend or so.
Noahgome32 dept map
Glenn
Hey, I’m working on some models for a game. I was wondering if it’s possible to keep the details of the Greeble, but not blow up the mesh
Yes you can use the Depth Map in other ways, a Good way is to use it as a Bump Map if you dont want to do any Deformation of the Model. In your case I think use the Diffuse or Shaded for Color and the Normal Map to get the Detail without it Deforming the Models. Let me know if you got any more Questions.
I assume after I make the shaded or diffuse map, put it in the noise plugin, and bake a normal map
Noahgome32 bump maps
I assume after I make the shaded or diffuse map, put it in the noise plugin, and bake a normal map
Follow the Workflow in the Tutorial Below, it might be what your looking for
<iframe width=“560” height=“315” src=“https://www.youtube.com/embed/2TsgHj9JETE” frameborder=“0” allow=“autoplay; encrypted-media” allowfullscreen
Fun Little Spider I made in Zbrush 4R8 and Rendered out in Keyshot Pro 6.
Check out the Video Below to see how I made it.
You Can also Grab the Decimated Model from my Stores Below
or
<iframe width="560" height="315" src="https://www.youtube.com/embed/pj0EiXWvHFM" frameborder="0" allow="autoplay; encrypted-media" allowfullscreenAttachments
Super cool modeling, Glenn!
Thanks for the mini-tutorial & model, too. small_orange_diamond
I just found out about ZBrush 2018.…Whoa!! What a great upgrade!!! 27 deformers, and more. And still free…absolutely amazing company & software.
I’ll be upgrading today.
Will Greeble Pack 4 R8 work with it?
megacal Super cool modeling, Glenn!
Thanks for the mini-tutorial & model, too.small_orange_diamond
I just found out about ZBrush 2018.…Whoa!! What a great upgrade!!! 27 deformers, and more. And still free…absolutely amazing company & software.
I’ll be upgrading today.
Will Greeble Pack 4 R8 work with it?
Thanks! Had Fun with 2018 Yesterday, you can see what I did Below. Let me know what Features you want me to Explore and I’ll do some Tutorials on Them. Yes Greeble Pack works in Zbrush 2018, you just have to Put the Macros, Zscripts, and GreeblePlugData Folder in the same Folders as you did in 4R8.
<iframe width="560" height="315" src="https://www.youtube.com/embed/zJdaX5u7vt0" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen