ZBrushCentral

GoZ - with Photoshop Support

Did you check/change the ones in the GoZBrush folder in that same area as well? I think I had changed all 6 of those files (max and ZBrush folders).

Also I’m comparing my files with a newly downladed set of the files. There’s this Security section that has been unblocked on my working files. Right Click > Properties - General Tab - “Security: This file camge from another computer…” Click Unblock and Apply, OK.

And of course close both of those programs out before trying to see if it works. It took me a ton of digging to find that solution and I’m surprised I didn’t save it somewhere. Again, if I find the exact info that I previously had I will post it.

THANK YOU SO MUCH !!! it’s fixed now i really appreciate your help :+1:

OH SWEET! :slight_smile: Can’t believe I pulled that from the depths! :smiley:

for some reason, the goz download is corrupt everytime i download it.

It seems that all the downloads are corrupted. I’ll inform our IT. Sorry for the issue!

Hi there,

I downloaded today the lastest GoZ (8 December 20011) update but looks like the export preferences to Maya are reseted automatically to default. The simple export OBJ function works correctly.

Thanks

Export Maya preferences? What do you mean?

Importexport prefererences from ZBrush 4R2 when using GoZ are reseted to default (importing in Maya flipped geometry). Right now I am using all import export preferences unchecked.

You mean that you have changed the default import/export preferences to your own choice, and when using GoZ, these preferences are reseted and not put back to what you defined before (and saved in your config)?

Yes, this it’s correct :slight_smile:

Windows or Mac OSX ?

I am using Windows 7 64 bits

I’m having some difficulty with GoZ for Cinema 4D r13 Mac OS 10.6.8. The C4D script works and sends my base mesh to ZBrush. The GoZ button launches C4D but does not send the updated geometry. The same GoZ set up works perfectly with C4D r12 and earlier.

Any ideas???

I am seeing an odd issue where when a mesh is sent to max, random smoothing groups get assigned to the model. Is there anyway around this, or to turn it off?

Thank you

Edit - Here is an example of the above issue.

http://screencast.com/t/XfOIjtl2QG9

I got a bit confused at first with how to install GoZ. Initially I got it to work perfectly between sculptris and zbrush. Then I downloaded the update for PS CS5. After following the two instructions… I now get an error in both sculptris and Photoshop when I press the GoZ tool for either external app. The error I get is on a popup window is…

[FileExecute,gGoZDLLPath,GoZMergeUVs,[StrMerge,subToolPath,appExt]]

I looked through the install and all the files for Zbrush and PS are where they are supposed to be.

Any ideas what I screwed up and how to fix it?

I have heard that Lightwave11 works, but Ihave version 9. Is there a way to take lightwave, or obj files into ZB and vice a versa?:confused:

All GoZ does is automate the file transfer. You can manually do everything GoZ does. ZBrush can import/export the OBJ format and in fact that is what GoZ uses for most applications that it connects with.

People were getting files in and out of ZBrush long before GoZ. :wink:

Yep, it’s how we Blender users have to do it! (hint hint!!!)
Ok ok, I know! I’ll stop sulking already. LOL :wink:

I think I know what’s going on here, Cool Techno music does not play once you hit the GoZ button folks. :smiley: Now that I think of it, I’m going to play cool techno music when I hit the GoZ button from now on. Wonder if I can set up a script to automate it. :wink:

I can’t find the download link. Help please.