ZBrushCentral

Goodnight Sleepfight!

I believe qmesher might do it…You do have a great question…Once qmeshed you will loose a few details but once you render out your Hi rez textures its and easy job box modeling a usable mesh to fit the texture to…

It’s been a while…been so busy with work stuff…I’ll try to FINALLY post some Technoflex stuff tonight…
Did some messing around with the mannequins this morning and decided to turn it into some 2d work.

Woah that Finn is awesome. So different from your usual. Did you render the toon outline style in Zbrush? How did you do it?

very arty

feeesh- Thanks. I posed the mannequin in zbrush and used the renders as underpaints.
I used to do sequential work (comics) and when I was in college I’d use drawing mannequins
to quickly get things like perspective etc correct but these were physical and I’d set them up and
draw.Well with digital mannequins it makes that workflow so easy.

hitesh-Thanks!

Some things I’ve been working on. I’d actually had a separate thread for the blue bots…its a personal
project I got going and I’ll probably just post them in here from now on. The rifle concepts were done for
the FPS WarFrame (AWESOME GAME) and I built the hi-poly model.




nicee…love the model and presentation

How about some of that sweet sweet hard surface?