with obj import you can to some extent , although projection still gives me probleme for parts too close from one another … haven’t found a workaround yet …
Exactly.
Try to adjust the projection settings before importing the obj. I think it takes those values when reprojecting the detail from the highest subdivision
Great software by the way! Just downloaded it the other day and have been using it since. Certainly didn’t disappoint! I did have some quick questions about it:
- Is it possible to dock gomax on the toolbar? I’d rather always have it there instead of always opening up the mzp file
- When a poly painted model is brought over to 3ds max through gomax, how/where is the map for that saved? I figured it would have put the material/texture in the material editor but I guess I was wrong
Thanks again to anyone who can clear this up for me
Can anyone please tell me how to dock gomax on the toolbar? Thanks!
You can’t dock it, but you can put an icon on your main toolbar. Go to Customize/Customize User Interface/Toolbar
You can find “GoMax” under the “Norman3D” category.
The bitmap files are stored in a folder inside the Zbrush directory. Use the pipette in the material editor to find your material
waht could be cool is that the script stores its position once it’s been closed, so the next time you open it, it appears at the same place.
the script works perfectly, it would be great if also finalrender and vray material were included!
yup vray and final render would be nice … final render would be my favorite one though … I overlooked it but it’s very capable and fast …
link broken?
Had same issue.
I’ll put your requests in my wishlist. Hopefully I’ll have some time in the weekend to release a small update, I’ve been quite busy at work these days…
Have you tried the link in my signature? That one should work.
superb script!!! so useful…but the docking feature would be a great feature, i can see gomax under customize user interrface and main ui, norman3d, but nothing happens? any ideas or do u have to drag drop the mzp file everytime u open max? or am i thick?
once again awesome plugin
thanks a million
Hi…
i’m facing a lil problem…
after exporting from max and importing into zb, the mesh is getting added as a subtool instead of replacing it and reprojecting the details! Is this a bug?
is the 3dsmax export interface completely done away with inside of ZB(like the previous version of your script)? if so, why? i thought it was handy to export directly from zb or max as per the choice of the user. Not a big issue anyway;)
By the way, Greatest plugin ever.
god bless u, your kids, your grandkids and family:)
I’m having same issue. I’m justing waitng for new update. I think it has to do with the the new subtool export setting.
Using Winodws 7 64bit / 3ds Max 2009 64bit with latest GoMax
a new version with correct mental ray displacement values and final render and vray support ? that’d be awesome … although … is there a way to apply turbosmooth or vraydisplace mod right on the imported model right from the start ?
Hey guys,
I just got on the GoMax bandwagon… I have a few questions, and it seems that the plug in has been updated quite a bit, so I’m not sure what or where the proper/current info etc is.
Running Max 2009, Windows Xp 32bit, ZBrush 3.5
It installed fine and seems to work, except that when I export back from Max to ZBrush with new/modified/updated topology, the original ZBrush mesh doesn’t update, and instead the new mesh comes in as a subtool. Any ideas why that is?
And is the GoMax interface integrated into ZBrush at all, or is it just in Max?
And is there any current info on the settings etc?
Tutorials etc?
Thanks anyone.
awesome script! thanks to all people involved
I have been using it since 1 week, so the most recent version 2.05 was my first one i used and it seems that there is a bug with the naming of the objects while exporting. When the Subtool that you want to export and modify has the name “ZBrushPolyMesh3D” everything works as it should and the projection and replacement of the mesh details goes fine. However if it has a different name it will be added as another subtool and misses the projection…
My guess is that it does not get the right naming when exporting out of Zbrush since the tool comes (whatever the name is as a subtool) as “ZBrushPolyMesh3D” into Max (and i think also the other way around), so it will not search for a replacement unless it had the name “ZBrushPolyMesh3D” prior as a subtool…
so for now, everybody who has trouble with it should get along by calling the Subtool “ZBrushPolyMesh3D” to get the projection right (i also disabled all the othe Subtools)
once again, thanks! and I hope this will help a little for the next update
When bringing meshes from 3dsmax -> ZBrush, you have to make sure they have the same name on both programs. Otherwise, the script will think it’s a new subtool and it won’t replace anything but auto-append it to the current ztool.
There is a bug in version 3dsMax 9 and 2008, where meshes from Zbrush -> 3dsMax, don’t get properly named. So if you are using any of those two version of 3dsMax, make sure to doublecheck the name before bringing it back to zbrush.
If you hover your cursor over the settings a tooltip will appear with some info, maybe you missed it. Or maybe it isn’t enough
Thanks guys. It was the naming thing indeed. Works great now, like a well oiled kitten!