ZBrushCentral

GoMax

Hey, dont put them at 1… Maybe let us chose if u can… Better if u could implement list manager… so we can pick which object from subtools we want at which subdv lvl…lol…sry @_@ :slight_smile:

Yes sure, it would be an optional feature. A little checkbox in the gomax settings window should do the trick.
Also, gomax will only import those subtools that are visible at the moment. You can click on the little eye in the subtools list in Zbrush to hide or unhide a subtool :wink:

I uploaded version 2.03 with couple of fixes.

The settings window is working again, 3dsMax 2011 material issues fixed. (The normal map with the mentalray material in 3dsmax 2011 is still not working though), 3dsMax 9 compatibility issues fixed, (the auto-updater works now for 3dsMax 9 as well, you will have to download the last version manually from page 30).

And the issues with admin rights should be fixed too fingers crossed

I would recommend putting a link in your footer to the latest version. shuffling through pages and pages to try to find the latest is not ideal :slight_smile:

apart from normal maps … 2.03 solved all issues … thanxxxxx you’re so quick at getting things done right …

Thx for the update.

After updating to 2.03, when I open Max this error massage pops up.
I think it has to do with GoMaxUpdate.ms in the startup folder.
GoMax seems to be working fine although this error massage pops up.

Attachments

Untitled-1.jpg

Björn Albihn. Aye, I totally understand, my feature requests were a little perdantic anyway.

Thought I should mention that I’ve updated to 2.03 and everything is working smoothly again.

Thanks a million.

Yeah, I seem to be getting this in some machines. I must have broken something while I was making the script 3dsMax 9 compatible. Weird… I’ll look into it.

i get same error on max startup. using max 2011 64-bit on xp64

Got this1 too max 2010 x64 win7x64… Didnt had it on 2.01 ver

Hey fellas! Seems maybe the Max 9 check fell through the cracks on this one? I seem to recall you having said you’d do a check to see if it was max 9 and save bmps instead of psds? Possible that may happen in the near future? Would be rad to get the shader setup right without having to resave all the maps.

I just uploaded version 2.05 with that bmp fix for 3dsMax and with the auto-updater fix. All of you guys with version 2.03 will have to manually updated one last time. Sorry guys!
Download link is in my signature!

in max 2011 x64 … this finally work flawlessly … mental ray material … displacement … normal in DirectX … no glitch … we’re there !

thanx for being so fast at fixing things …

well there’s still a little something … but I had this in previous version too with max 2010 x64 … but the displacement values are twice what they should be … I have to manually adjust them to half what they are … in the mental ray shader … in the height map displacement rollout … the minimum and maximum height are set to -10.0 and 10.0 … I have to set them to -5.0 and 5.0 … other than that … it is as seamless as it gets …

Great plugin! I seem to be having issues with the latest version however.

When exporting from Zbrush back into Max, in the loading screen it looks like its exporting my previous model that i exporting from Zbrush before I installed the latest update (like the object that I am currently importing into Max doesn’t have as many polys as the loading screen says it does, and it is importing a different obg file name) And then Max crashes on me.

Ohh just as I was writing this message and trying to import again, an error message popped up --Unknown system exception and:
NotCancelled = (progressUpdate (i)) is highlighted in the script.

Hope I explained my problem, as I use your tool often and its a huge time saver…

thanx for 2.05 fix

works great.
but in mr i have the same problem as Deathmetallist
however, it’s not a big deal to adjust it.

:idea: Hey Norman have you thought about adding your UI to the ribbon? Since we now have the ability to make custom tabs (for the ribbon) in version 2011.

I’ve looked a bit into it, and yes it sounds like a great idea! :wink:

oh! I never had the time to figure out those values. So it’s always half of the default value? In that case we’ll fix it for the next version :wink:

Great work all 'round. Would it be possible to have the latest download version of the script in the same place consistently, possibly the front page, rather than somewhere in this very long thread. The last Download I can find was V.2 but others are refering to 2.05 fix. Where is that fix, is it in this thread.