ZBrushCentral

GoB: an unofficial GoZ for Blender.

I’m glad I could help. The glitches maybe caused by a known issue. The Blender part of the plugin can’t handle multiple meshes with the same name. Perhaps renaming the subtools could solve the problem.

Which is the most current working GoB?

I use this one:

https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/GoB_ZBrush_import_export

I think this is the latest.

Yep, thanks Dr. Kacor, I’ll play around with it and see what makes it click :slight_smile: I’m aware of the known issues, but in my case all subtools had unique names, so it’s something else, whatever it is haha!

Sadicus, I use the same one as Dr. Kacor linked you to (v2.72). I haven’t seen/found any updated versions, so it looks like that’s the latest.

my versions:
blender 2.78
zbrush 4r8

:frowning: it crashes zbrush when i goz

hMM found out that works, but u gotta open applications. It doesnt open for you. But, the magic happens. Tested out with a mesh without any uvs or materials. Just sending back and forth.

Worked! Thanks.

Models are flipped (in blender) when started in zbrush. Im trying to solve this…

I’m trying to set this up for the first time. I followed the Readme but I can’t get it to work. When I search for path to Blender, it finds nothing even though it is installed in the default location. When I manually set it to blender.exe and click GoZ it says…

“Unable To Open File … C:/users/Public/Pixologic/GoZBrush/Scripts/GoZ_ExportFromZBrush”

The Readme says to put it in “c:/Users/Public/Pixologic/GoZApps” Also, the extension it is trying to open does not exist.

I am using Blender 2.78 and Zbrush 4R8 on Windows 10 Home. Some people say it works with these versions. Any ideas?

Edit: Ok so I totally uninstalled and reinstalled with the Patch1 that I guess just came out. Now I have a bunch of folders I didn’t have and most importantly, I got GoB to work. No idea what I did wrong before but hey if it works it works. For now at least.

Vyktori, I’m pretty sure you had the same problem I had… GoZ got uninstalled when you installed 4R8 and uninstalled 4R7 (GoZ disappeared with it). I ran the “GoZ_for_ZBrush_Installer_WIN.exe” under the Troubleshoot Help folder and GoB worked (somewhat) after that. :slight_smile:

Cool you got it working though… seems P1 might have fixed some things up, it looks to be working pretty good on my end too.

I have no idea what version of GoB Im running, its old I think three or four versions of ZBrush back, but its one of the few things working flawlessly in 4R8p2.
This plugin has been amazing and has survived multiple ZBrush updates, even the ones that didn’t go well like 4R8. Actually especially those.
This is one of those situations where I have desided not to update something, if it works, dont mess with it right?

I have 4R8 P2 installed on my Win 10 laptop. I have decided to learn Blender more than a week ago. I have successfully gotten GoZ GoB to work at first try on Blender 2.79 RC1.

Seems to work as described on the Blender GoZ wiki page. Click the blue ball button to auto-load import coming from ZBrush. Click on the pastel Brush ball to send mesh to ZBrush. Blender even registered polygroup as vertex groups.

Only encountered one glitch so far - when I had 2 Blender 3Dview editors opened. Incoming mesh appeared in one 3dview editor’s viewport but not the other. Rendered when press F12 but otherwise invisible in the glitchy editor. I believe I must have messed up something on the glitchy editor’s N panel settings. I then opened 3Dview in another window, mesh shows up again. No big issue.

I could easily start a new mesh in Blender and send to ZBrush, or start a mesh in ZBrush and GoZ to Blender. No need to worry about Y up or Z up. Scale is consistent. With the blue ball on (green), no need to click, click goZ from ZBrush, Blender auto-register change.

I haven’t tried GoZ on 2.80 which I have also downloaded and testing. Will let you guys know how it goes.

Good luck!

@MetaFirefly:
You said:
“Only encountered one glitch so far - when I had 2 Blender 3Dview editors opened. Incoming mesh appeared in one 3dview editor’s viewport but not the other. Rendered when press F12 but otherwise invisible in the glitchy editor. I believe I must have messed up something on the glitchy editor’s N panel settings. I then opened 3Dview in another window, mesh shows up again. No big issue.”

It sort of sounds to me like it showed up in the “main” 3D view, while being added to a layer which might not be turned on in the other 3D view.
This is total guess work on my part, but if that’s what happened, the layer things are those tiny little boxes, see if they are different from one view to the next and if so try toggling the second set on and off.
Im seriously guessing, but that’s what it sounds like, a visibility issue.

@MealeaYing

That viewport/ Properties settings was my very first ‘startup file’, when that glitch happened. You’re probably right, it was likely a visibility due to layer thing. Learning Blender reminds me of my first entry to ZBrush. Quirky but full of amazing possibilities. I haven’t dealt with Blender layers yet. A bit like subtools I guess. :stuck_out_tongue:

I’ve been using GoB for Blender updates 2.69, 2.70, 2.72, 2.73 and now 2.74 with no problems.

Hi May I have link about zBrush 4r8 GoB or GoZ Blender 2.77

Edit: I’m a dumbass, it was under preferences in zbrush.

First things first, this is an awesome program! I love the flexibility it offers, even with my problem.

A few bit of info first:

-Because of reasons, I am running 4r7 and blender version 2.79

-I have the newest version of GoB that I found (2.72) installed

-I just reinstalled both side of the program after finding this problem, it did not fix it.

Problem :
-objects created in blender do not appear in original zbrush tool after the first syncing

  • Subtools that are changed in any way do not update from blender to zbrush (sometimes?)
    The previous includes vertexes moved, created deleted, or object transformed in any way

In both of these the modified or post sync added object appears as a new tool with the original name.
All zbrush originated objects sync to blender fine.

Getting down to it, as far as I can tell, zbrush -> folder -> blender works fine, the problem comes somewhere in between blender and zbrush and occurs in day old projects as well as some newly created projects. since I can not articulate what the problem is in regular sentences, here is a list of symptoms or occurrences, with the ones that I believe are important (to any sort of debugging I mean), marked with a +.

Symptoms/notes/occurrences:

  • manually importing the (from blender) .goz file works perfectly (subdivision levels and all)

  • In a new blender session, sync button was pressed and the last incorrectly updated subtool appeared (in blender)

  • GoZ_Objectlist.txt sometimes holds the name of the file that transferred correctly other times it doesn’t

  • two out of 50 subtools had .ztl files in the sync folder

  • removing all files in the syncing folder did nothing (I did not expect it to)

There is also a weird bug where syncing a tool (with multiple subtools) into blender, then starting a new zbrush document and trying to sync it into there results in a loop where every iteration previous subtools updated + the next subtool updates until all subtools are updated/synced within the same loop iteration. You probly dont have to worry about this, but I thought I would mention it.

I know that you don’t have to look at this or look into it, but if you did I would be very grateful. Cheers!

GOZ you will need click (Make PolyMesh3D) button before click (GoZ) button will appear object.

Where can I get download on GoZ or GoB between zBrush 4r8 p2 and Blender 2.79. I need get link.

The plugin works almost for my needs. One thing that is annoying is the modell orientation. Loading up the julie.ztl she is standing upright in positive y. Exporting puts her upright in negative z. Is there a way to “correct” or modify this behaviour? The import/export options inside zbrush don´t seem to take effect on GOZ.

THX for considering,

Troedel

Hello Stunton!
Thank you for the scripts! From quick attempts it seems to work. I do not know if you are still actively developing this. A feature I would like to have is transfer of layers into blender as shape keys (and back). Do you think that would be easy or difficult to add? Would you be interested in adding that or is this project no longer maintained?

Not sure if this is still in development but there is an issue that I think might be an easy fix (but I’m not a coder so don’t hold me to that)

Basically there seems to be an issue where sending objects to Blender is fine, but when you send back to Zbrush, many of the subtools get imported as a new tool meaning you lose things like subdivision levels. However I figured out a workaround for this but only works on 1 subtool at a time

Basically if you put the subtool to the top of the stack, then send it to Blender, it will behave as it should when you send it back. Therefore I’m thinking if it were possible to put in the code “send object to top of stack before sending to Blender” for each subtool [especially when sending multiple subtools], then this should potentially fix the issue?

Just a thought.

Danny