ZBrushCentral

Gleanings

Thanks everyone, its really inspirational to get confirmation from other artists.

Alexlia: thanks alex, glad you like it.
Nerveink: Thanks man, im glad their coming in handy, i know they werent the best of pictures.
Sleepfight: Glad he looks scary to you haha
Mikeporetti: Hey, thanks. No I didnt learn that at humber, but I did learn how to author dvds :wink:
sephirothsinic:Thanks,tree demon…yessss

  • FoOD -: Thanks
    masocha: Thanks, inspiration…hmmmm… i dont know just wnated to make a scary dude.
    cherub_rock: thank you
    Etcher: Thank
    nccollins: Thanks

An Update, I think im moving on from this one for now. Just not getting the results I want, hopefully I can come back to it and improve.

ZBC_THUMB2.jpg

[attach=142831]good.jpg[/attach]

Attachments

good.jpg

thumb.jpg

Awesome sculpt…Render is nice as well…

very nice character

Fantastic work here throughout! Really inspiring! That last one has a real Tool filmclip feel to it, which can only be a good thing! Great characters and renders - really inspiring stuff.

hey

What kind of material are you using there?

Nice Sculpt, I like the feet you did, and the gaping mouth, hidden in shadow.

very scary creature!
Awesome sculpture, nice work!!!

Fernando Issamo

Hi. It would be nice to see the mouth. the shadow being casted is obsuring it. Anyways nice job

Man Zicarious, you’ve built up such a powerful portfolio. When I look at the works your website I’m taken back by the strength of each piece.

There are a number of artists on this site like yourself and selwy (http://www.zbrushcentral.com/zbc/showthread.php?p=492505#post492505) whose
creations, in my opinion, transcend character creation. The mood and intensity of the creations is so layered and multidimensional.

Such great work, thanks for sharing.

yes, i like very much.

Love the rendering! I think the colder lighting fits him better.

Fcuk thats awesome. cool design. Love the render as always

scary stuff. love it.

-r

Trully artistic work!
I have a question about the renders: Do you use normal map to get so much detail or a high polygon model?

sleepfight, thank you
nightwoodwolf, thanks
t.i.c, thank you very much, maybe i can do a tool clip one day
Mikeporetti, Hey Mike, I just use the default shader.
Point, thanks, I think those were two areas that I re did many times haha.
fernandoissamo, thank you
Goobatastic, thanks for the crit, yeh I might have darkedned that area little too much, Ill keep that in mind when I go back to it.
EricArtman: wow, I don’t know what to say, Im very flattered that you think that way about my work. Thank you very much.
gelfling status, thanks glad you like it.
undoz, thanks, now that I look at it, the cold lighting does suit him better.
brettSinclair, thanks Brett, glad you like it. I love the Dark light post on your blog, I wanna see more characters from that world.
rasmusW, thank you
ne3go, thank you. I use a combination of both. I export a pretty high poly model and also add normal maps. Like around a million polygons and the rest of the detail is with normal maps.

Im revisiting another model, I feel that as my knowledge expands and I look at my older models they just dont look that good.

Hope you guys like the changes

ZBC_THUMB2.jpg
[attach=143450]dsda.jpg[/attach]

Attachments

dsda.jpg

Great designs,great sculpts,and great renders,simple and clean.
Wonderfull work !

Id love to see that freaky guy with a sub surface scattering shader tweaked just right.

really cool stuff,keep making great stuff :+1:

Great new models! Many compliments. You´re very talented! Great ideas! Brilliant modeling and the renders are fantastic as always!
:+1: :+1: :+1: :+1: :+1: