sleepfight, thank you
nightwoodwolf, thanks
t.i.c, thank you very much, maybe i can do a tool clip one day
Mikeporetti, Hey Mike, I just use the default shader.
Point, thanks, I think those were two areas that I re did many times haha.
fernandoissamo, thank you
Goobatastic, thanks for the crit, yeh I might have darkedned that area little too much, Ill keep that in mind when I go back to it.
EricArtman: wow, I don’t know what to say, Im very flattered that you think that way about my work. Thank you very much.
gelfling status, thanks glad you like it.
undoz, thanks, now that I look at it, the cold lighting does suit him better.
brettSinclair, thanks Brett, glad you like it. I love the Dark light post on your blog, I wanna see more characters from that world.
rasmusW, thank you
ne3go, thank you. I use a combination of both. I export a pretty high poly model and also add normal maps. Like around a million polygons and the rest of the detail is with normal maps.
Im revisiting another model, I feel that as my knowledge expands and I look at my older models they just dont look that good.
Hope you guys like the changes

[attach=143450]dsda.jpg[/attach]
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