@womball,Framedworld thanks for the feedback guys, I do agree with the skin shader, will do an improvement run there to tighten it up. I do have a corneal mesh I am missing the wetness layer mesh I got lazy… maybe I should add some sort of fractal noise on the cornea everywhere but around the corneal bulge light does warp a bit around the contour of the eye.
@pimeto, first I tried with a flat mesh and marp deformed it, fail, then with vertex instancer, too much of a hussle, NEX has a pretty CTRL+Shift auto dupe on move so the brute force approach was definitely easier and ultimately time consuming as it sometimes is. There was a little bit more than such a flatline brainwave approach in the generation of the links though, there I selected all edges, made a selection set, triangulated the mesh selected the invert of the previously made selection set and duplicated curve on surface, then on the same inverted selection, I flipped the triangle edge and created new curves. Using the ZGXtrude script made it a simple task to extrude those hundreds of curves altogether
thanks all!
s