ZBrushCentral

Frostmourne + WIP Arthas

What super start, can’t wait to see the next steps :wink:
What is your shader used ?

Very nice man. I am also starting to model my take on Arthas wielding Frostmourne. I was hoping to see your base mesh for the sword because it looks really accurate.

Looks like I have my work/competition cut out for me. :eek:

-Pyroblasts

Yo guys, back with a couple of updates -

first is the finished boot:

DeathBoot.jpg

Thanks for the crits so far guys! I hadn’t looked at Gil Hibben Goldenry, but I checked him out he has some cool designs. The shader is one that I got off the gnomon site in a bundle (had to pay a small fee). Don’t let me stand in your way pyroblasts :P, but the sword was basically composed of loads of diff subtools, most of which Ive lost the original ones, but here is a pic to give you an idea (basically everything here you can imagine could be a seperate object is - it helps keep poly densitys as low as possible so you can squeeze more into the areas you need it)

Attachments

BaldArthas.jpg

Superb man

That is really amazing man! It would be awesome to see what your base mesh was for the sword and boots and a bit of workflow explanation…

wow…

wow , i like dk ,great , waiting your update:+1:

Hey guys I would like to share some of my recent progress, and also a look at how the character is developing as a whole. I would love to hear any criticism and ideas, and I am closing in on finishing the high poly.

Here is a picture of everything so far, but it is low resolution, because my comp cant handle all the high poly pieces together. I still have left to make the cloak, the left shoulder, the chainmail vest under his chest piece and his arms, and any final touching up. Then I will be exporting him out to max to build the low poly, unwrap and bake in normals - although I am unsure on this, but is it possible to bake displacement maps like that also? Would be good to know, seeing as I’m not concerned about this going in a game engine.

[overallprogress_lowres.jpg]BeltHead.jpg

Hope you guys like it so far, I’m going to try and create some really cool posed renders composited with different layers in photoshop, which I am a bit of a beginner at, but definitely going to give it a shot.

phhmlw - as for my workflow, I do the bare minimum in 3DS Max, export into Zbrush “sketch” out the idea, bring it back into max and create a neat base mesh that will make the outlining forms and hard edges easier to maintain in Zbrush. Then I just sculpt the final form. I mainly use mask + the deformation -> inflate, claytubes, flatten and pinch brush when sculpting.

Attachments

Shoulderguard.jpg

really ammazing updates.keep posting:+1: :slight_smile:

[WIP1.jpg]

Been retopologizing and stuff for a long time now, and finally getting onto some of the more interesting areas.

Total poly count is 52k with meshsmooths on the cloth and head, and using 6x2048 textures. Need to work on the max hair and fur a bit for his gauntlets and head, as well as SSS skin, but its gradually getting there.

I’ve just started the diffuse texturing around his boots and thigh guards aswell, so more of that to come. Any advice on rendering/compositing would be greatly appreciated.

Awesome work, Dryn.

Keep going…

:+1:

Awsome work.The sword is beautiful really nice…THe armour design I really like…Look forward too seeing this one finished:).

Hey Dryn… Its lookin awesome… kickass crazy…:+1: everytime i c such stuff i wonder how u guys get that hard surface look in zbrush… if u or someone could write a tutorial on it it would be awesome…

I’m really impressed. Go on!

Awesome work, I’d love to watch this thread as it develops.

Thanks guys! :slight_smile:

I think it’s time for me to move on now… Here is the final image. Been an interesting ride, and learned lots of valuable experience along the journey!

Hope you like him:

[attach=102005]DeathKnight10qual.jpg[/attach

Attachments

DeathKnight10qual.jpg

Breathtaking…simply breathtaking

www.peterminister.com

great work man, keep it up!

nice work…

Thanks guys! :+1: very glad you like it

Although I had forgotten to add in the fur for the boots, and thought I’d put in some nice glow effects to give it a bit more of that fantasy edge

[attach=102089]DeathKnightGlow.jpg[/attach]

Attachments

DeathKnightGlow.jpg

i think you should playing more with fur & hair.:smiley: :+1: