Thanks for your quick reply. I have already tried it the way you just desribed, in fact I have used that method to bring all the parts together and then seperated them again, just to have the same pivot point for each part.
When I bring everything together to one single mesh, its just the hell to work with and I cannot sculpt each part as far as I would like.
Now with the seperate meshes, and due to the fact they share the same pivot, its very easy to mark them together onto the canvas. But to be able to rotate everything together for viewing, and still be able to work on just one mesh is what I am aiming for. Marker master seems to be the only way to do this?! You wrote it is difficult that way, but it seems it“s not impossible.