@alshakno: Thanks man
Hopefully itās good enough for top row
haha.
Hey guys, What do you think about this type of colors in comparison with the first images?

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@alshakno: Thanks man
Hopefully itās good enough for top row
haha.
Hey guys, What do you think about this type of colors in comparison with the first images?


I think the color and filter effect of the first one was better. Has a more grainy, aged feel to it. Either way, very good model and render
Nice job with this guy.
I think this last render works much better.
For one, the blacks are much richer in this image, helping to frame the character and create emphasis on his face.
Two, this cool, almost monochromatic palette appeals more to my taste, which is only an opinion, but generally Black and White always comes across more serious and makes the lighting more powerful. Your
palette is accomplishing that.
Three, thereās a nice sense of atmosphere because of the blur, but with the rich blacks as mentioned earlier, the background lighting elements retain a crisp ambiance.
Furthermore, I liked the first renders, but when the grain becomes so dense and subdues the rich blacks, it can get a little forced. Sometimes that may be the goal, so itās always up in the air which way
to go about it.
Clothes look great! My only critique would be to see a little moisture on and around the cigar and lips, maybe some other parts of the flesh, but really just small things at this point.
Cool expression and background!
this character has that unique look of a badass guy. great expression, textures and modeling! 5 stars!
About the color palette : I feel you had a stronger palette on the first image⦠but everything was too light. Overall contrast is way better on the new version⦠So I guess you could go āin betweenā and get a pretty decent feel to it.
That said, the very monochrome version you just posted works quite well too. Itās all about personal taste I guess.
Great sculpt, by the way.
Jonathan
Great render and modeling here !
WOW GOT THE TOP ROW! THANKS ZBC!!
@sankar82: thanks a lot !
@Muary Ruiz: Thanks a lot man! good stuff!
@Uber: thanks a lot! and thanks for stars 
@jkemp: Thanks a lot man! I tried what you said regarding the colors and here you can check the result !! i like it myself!
@Guedin: Thanks a lot man!!


WOW thatās so nice, especially like the material on the hat.
Makes me think Ive got so much to learn.
And to right itās on the top shelf.
This is one great piece. Everyone of these pictures that you have provided here is great. I love so much of it but I will just mention how well you rendered the eyes.
The lighting and coloring makes the eyes look real. Truly real. I donāt mean to get bogged down here by the technical aspects because
this is masterful at every level, and I appreciate all the details.
I just wonder at what point, when working, do you subdivide to such a high level? I see the sculpt screen shot shows that there are something
like 26 million polys. Not sure I can save something that large. In any case this is beautifully executed and rendered.
@bogeywash: thanks a lot man! i will share about the shader if you want! its just about lots of tweaks and trying to match it with real life stuff! 
@artbot: thanks man! you made my night i! i was worried if i did a good shading on the eyes and i would say the hardest part was the eyes !! the model is about 12 million poly!
usually i will try to sculpt something looking good without details and when Iām kinda happy i will add the small details on the highest subdivision and then after i will tweak everything together till i get the right look.
the details are created by using some of the zbrush alphas+some i made + sculpting over the details to make them more realistic and i used standard brush and Dam_Standard! (hope i could give you a good answer :D)
Well done for Top Row!
This is really great - the quality produced by artists like yourself with Zbrush just keeps on getting better!
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Jit.
I would also be very interested in a breakdown of the hat shader aswell. This is a sick piece man, amazing job.
Cngrats for top row siamack,well deserved
awesome work !!
Greetings,
Since Iām still very much thinking about, and looking at your work, I have two quick questions.
Would you please show the paint job you did on the flattened UV master?
And at what point did you retopo this. Your wiremesh looks so great.
Did you retopo and then add all the details, or did you add all the details and then retopo?
Thank you also for being so informatinve on your processes.
Congratulations on Top Row too!
@jit_gohil: Thanks a lot!
@3mm: Thanks bro 
@nightwoodwolf: Thanks a lot!
@ArtBot: sure I will show you the textures today. I painted the texture in Zbrush using poly paint then I export it into Photoshop ( 8K Texture ) and added some other layers and paints over it in Photoshop.
Itās always the best to do the detailing on a clean mesh cause when your mesh is clean you can divide it till you get a good hires mesh and get the most out of it! so I prefer to sculpt the whole thing first then
resurface it and then start detailing but also it depends if you are using a clean base mesh or dynamesh. on this mesh i have 12 million poly which is hires enough to add lots of details and as you can see on the resurfaced mesh
i tried to keep the size of polygons almost the same everywhere ( face has more polygons as i needed the most details on his face) which means if i divide this mesh i will get enough polygons everywhere to sculpt the smallest details.
The other thing I should mention is itās always easier to project the details from a mesh which has less divides! for example if you try to project details from a 12 M poly sculpt to another 12 M clean divided mesh it will take long time to process
and also sometimes it might not be accurate enough. so what i suggest is to sculpt something about 1M polygons and when you are happy with it do the resurfacing then divide it up to around 1M and do the projection on every divide and probably
you will have to clean it a bit and when you are done with the projection try to divide it till you get enough poly for your details and start the detailing on the last level.( hope you got the answer
)
really wonderful ⦠i love this piece
Excellent work! Congrats on a well-deserved top row, too! 
Amazing Render! nice job!
Great!