ZBrushCentral

Female nude

Awesome! Congratulations!!! :+1: :+1: :+1:

Very sexy indeed!

She has a nice realism about her. Really well done! :+1:

To zbrushcentral więc napiszę tylko: Awesome!!! Excellent work;)

You know my opinion man, but again, awesome model - exellent in all aspects - the anothomy, cloth work. Top row for me!

Excellent work very natural pose. The only thing I see is that the right shoulder could be higher than the left shoulder cause it is supporting the weight of the body. :+1:small_orange_diamond:+1:small_orange_diamond:+1:

Amazing sculpt!, great anatomy study. Perfectly done, love the pose and the face expression.
Congrats!

Fantastic! More please.

Thanks everyone. People at this forum are my day to day inspiration so i’m happy to finally show something that you like.

I was asked to write a few words about the process so here it is.

I was inspired by a sketch but i cant recall authors name unfortunately (image below). This was the impulse but the references… well i have many pictures collected over past few years from the net. I wasn’t looking for exact pose because it was impossible to accidentally find something alike. Instead i found many images with some parts of the body that was resembling the pose in the sketch. I put them in the collections of torso, arms, hands etc. and i watched them as i was working on the specific part of the body.
I started with partially sculpted mesh, a solid basemesh i would say. Then i posed her and this was the most difficult task i think. I had only one reference of the pose and i wanted her to look natural, subtle and a bit sexy. This require to imagine the pose in 3 dimensional form and to think which parts are tense and which are relaxed. How to make them moving and alive while in static pose. When posing its important to look for rhythm and nice flowing lines in the overall form. That was the thing that catch my eye in the sketch. Posing stopped almost at the end of work when I adjusted her left hand and fingers. Posing was done entirely in zbrush. I have never liked rigging and moving simple model is painless with transpose and polygroups :slight_smile:

I’m addicted to clay brush and DamStandard. Clay allows me to add more variation to the stroke because it’s impossible to lay down a single stroke and be satisfied, it requires multi stroke plus smooth or flatten. Also it require you to think more in term of flat planes even on the high sdiv levels. Dam standard to carve sharp creases or to accent the shape I will develop further.

For hair I use clay and flatten until the detailing phase. Flatten not for smoothing but to cut sharp shapes. I use move in every phase, sometimes you can do some unexpected great changes in the middle of work. For smaller details standard with alpha.

Cheers :slight_smile:

nude1_thumb.jpg

My inspiration, author unknown
[attach=202229]GO class.JPG[/attach]
[attach=202230]process1.jpg[/attach]
[attach=202231]proces_szmata1.jpg[/attach]

Attachments

GO class.JPG

process1.jpg

proces_szmata1.jpg

Wonderful work:+1:

excellent!! :eek:

Wow…superb works!

I love the pose, wonderful body sculpt! Seems a shame you’ve gone for the beautiful model face though, when the original artist’s sketch had so much more character? But hey, such is our beauty obsessed culture… these days it might be the difference between a front page and not (cynical me :D)

Beautiful job either way… really hoping it gets a fine art texture and render!
:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Well done, nice flow to it. Do more.:smiley:

nice work mate!

Very well done. I’m in awe of your feet and draping fabric.

Very nice sculpt. The feet and drapery are beautiful. Nice anatomy, and great pose.

Very beautiful sculpt. I love the pose, the expression, and the emotion it elicits. Hands and feet are awesome!

Great work Gomez…

I love the sexy attitide of her.

Congratulations:+1: :+1: :+1: :+1: :+1:

Excellent work Gomez !:+1: