ZBrushCentral

Female Anatomy Study **Nudity**

Sorry minister did not mean to irritate you by my response, although not sure how I did really.

Obz thanks and the reason I have the hands positioned in such a way is for two reasons. One it makes it easier to rigg the hands and two the best images I have for her hands are in that very position.

Articus thanks and yes that is a screen grab from Z Brush just a preview render shot.

Well thanks again for the reply’s back to the wacom tablet and see what I can do about her face.

New view?

[ZBrush-Document.jpg](javascript:zb_insimg(‘198836’,‘ZBrush-Document.jpg’,1,0))

???

[ZBrush-Document2.jpg](javascript:zb_insimg(‘198837’,‘ZBrush-Document2.jpg’,1,0))

I took that latest head and brought it into photoshop and used some liquify filter to move things around and see what might be going wrong. landmarks are mostly lining up (a few important misses), but landmarks only get you so far when using photo reference. I’m posting what I ended up with, although it is still not really very good:

[[attach=198869]face_mash.jpg[/attach]]![face_mash.jpg|888x812](upload://fj0BIolq7pckJ5Sfb31KthT9wkz.jpeg)

What I did in order of effectiveness:

  1. moved eyes closer together. Mainly the left one (our right) which was way off.
  2. made the eyelid shape match the reference more closely – left eye inside corner down, less drooping angle in both, more arch near the top, peaking over the irises… possibly a little more.
  3. made irises slightly bigger, and outlined them (that’s more important than you think! (I also added a catchlight, which helps ‘liven up’ the eyes a tad, I find that helps me.
  4. raised the jaw near the ear slightly, and pulled it inward. Also pulled inward the side of the head by the ear, making the entire head thinner.
  5. thinned the neck. This model tilts her head to the side when she stands (possibly a result of what looks like scoliosis), so the jaw protrudes over the line of the neck, but it should be thinner I think.
  6. widened the bridge of the nose, making it seem softer.
  7. eyebrow corners in and down slightly plus some tweaks on shape.
  8. sharpened the chin (too much really) the goal was to lessen that huge cleft – Natalie’s cleft isn’t that pronounced.
  9. adjusted the lips shape unintentionally.

Try to translate some of these things into your model and see how they help. The liquify filter in photoshop can be a great tool to experiment with a 2d render and see what changes might help with a likeness.

-oof

Thanks oofnish. I incorporated things you pointed out, hope she looks better. If not I may go on a rampage :mad:. The only thing I did not try to replicate from your piece is the brow line hers seems to arch more than your version. Other than that I tried to make all the adjustments. Let me know what you think.

[ZBrush-Document.jpg](javascript:zb_insimg(‘198889’,‘ZBrush-Document.jpg’,1,0))

I think that looks much better. :slight_smile: You’re right about the brows, I ended up flattening them out too much.

Still some tweaks left for likeness; its always a very difficult process of refinement to do that.
The inner eye corners could be down a little more, I think, particularly the left one (if you rotate the ref to line up her pupils, you’ll see that there’s significant difference between the shape of her medial canthi. Don’t be shy with a little contrast when outlining light colored irises. You may have been slightly aggressive when pulling the jaw corners by the ear inward, if you pull them back out, don’t make the neck any wider. Finally, the lips need some attention to break their symmetry

Keep positive, likeness can be extremely frustrating (I usually avoid it as much as possible:) ) but you’re making progress!

Thanks oofnish you have been a big help. Here is an update on her. Trying to work in the asymmetry on the lips, eyes, and ears. Let me know what you think.

[

](javascript:zb_insimg(‘199062’,‘ZBrush-Document3.jpg’,1,0))

Did more tweaks over the whole model. Trying to add in more of the asymmetrical details. Let me know what you all think. Will post more images as I work on her and make adjustments based on feedback.

[asymmetryBody.jpg](javascript:zb_insimg(‘199498’,‘asymmetryFace.jpg’,1,0))

Attachments

asymmetryFace.jpg

I really like what you have going so far. I think you still need more workaround the head. I hope you don’t mind I posted some revised photos for reference.

I think neck is a little long and dislocated from the head. might help if you bring the head down and back a little.

The face is still to angular for your type of body. I exaggerated the face form so you can see what I’m talking about.

Hope this help.

Articus.

asymmetryFace-revised.jpg

Attachments

asymmetryBody-revised.jpg

Articus thanks for the feedback. I agree about the neck might be a touch long but what you did with her jawline is taking her right back to where she was at the beginning of this whole thread where everyone was saying it was too manly looking. Once again thanks for the input ill take it into consideration.

Here are some more updates. Articus I did make some of the adjustments you recommended. Once again cc welcome I could use them. I want this piece to be good.

[asymmetryFace2.jpg](javascript:zb_insimg(‘199557’,‘asymmetryFace2.jpg’,1,0))

Wow really? All the hard work and time I am putting into this and my fellow Z brushers think she is getting worse. I mean rate my work and make the rating lower without even commenting? I don’t know what to say really. I guess that in my opinion if your going to give something a low rating you should explain why so corrections can be made. Ill keep at it hopefully Ill get it.

I think her hips need to be wider.

Efstratios is that personal opinion or judging from the reference images?

Both I guess. It would depend on the woman though and the body type you’re going for. I personally just think they look underdeveloped. What reference did you use?

Here’s an hourglass body type which easily conveys a feminine form (although I personally find this model too thin), but of course you can portray her however you like. :slight_smile:

Attachments

americana.jpg

It is posted within this thread. So i guess maybe you might want to look before you speak otherwise you may send me off trying to change something that is correct. Don’t get me wrong I appreciate the feedback but please make it correct.

Efstratios sorry for sounding so harsh but this model has been driving me nuts trying to get her likeness. Here is another update hope it is closer. I think it is but it might be wishful thinking on my part. Let me know what you all think.

[

](javascript:zb_insimg(‘199605’,‘asymmetryBody2.jpg’,1,0))

No, actually it’s my fault. The funny thing is that I had seen your reference the day before, but yesterday I must have skipped the first page and never realized that it was in relation to the same thread. Anyway, after looking at the reference again, I think you did a great job!

Ok last update for the weekend. Let me know if she is getting closer please.

[

](javascript:zb_insimg(‘199647’,‘asymmetryBody2.jpg’,1,0))

Hello.

I can tell you have put alot of time into this so well done for sticking at it. The female form is not easy and takes alot of practice.

Im very familiar with this refference Natalie as I have it, as well as many more from when I joined 3d.sk. Some refferences I found such as this one should not be used to tight, as they dont offer the average form, and give natural gesture.

When you start learning general anatomy, you can see where to deviate from the refference to get a more natural sculpt. Here are some things that I myself would change to get her more realistic. I try to bend the arms a little, and loosen up the hands. Enphasize on the natural way the pecs attatch outwards to the humerus, and how the delts overlap. Ad a bit more fat around the belly, and soften out the edge of the rib cage. Add a bit of fat to the knee area, and show how that forarm is twisted. Dont be afraid to dig a little deeper to show more rythem between the muscles, and how fat flanks sit, you can always use layers and smooth down what looks to hard.