ftw dude
wow that was fast - thx mate
you can rop the 6 sided verts ****, but i dont think theres any way to lose all 5 sided ;/ It would require adding a lot of loop slices, and changing moset of the topology ;]
i tried to fix it - but i remember that i didnt invest alot of time
into the head…i will try to start from scratch with zspheres…
hi - just have a look
i have changed the head…it turned out to be a girl instead
but than i made that dark jumping somethin i messed up the
geometry with inflate. i like the resulting silhouette
Attachments
what is the material in the last pic? how rendered?
i have got a poblem:
lvl 6
layer at lvl 3 (for pose out of x)
i scaled the model 300 size xyz
unmasked all but the foot seems
to be effected by transpose.
i use alot of smooth and lyer
brush at lvl 6 - i also have applied
a layer with a 50 inflate
hi the render was done in vray
The foot is partially masked, somehow or another. Sometimes you might inadvertently clip a part of your mesh with some unintended masking…sometimes weird stuff just happens.
In any event, it’s easy to fix. Just Undo, and then move the “Intensity” slider in the masking menu all the way to zero. Then it essentially becomes a “mask eraser”. Then draw a masking lasso around the affected area of the foot, and try again.
Don’t forget to move the intensity slider back up when you want to start masking normally again.
i decreased the model under >>deformation by ~100 to solve the problem
ok, thanks - i will look at that slider…mfg
hi
long time no post - how can i improve the form?
can i blend materials`?
Attachments
what are those spots? they confuse me a bit
the broken parts of the bust are less reflective…didn*t work out that well
i just found out that the standard brush is kind of
pinch-inflat-combo-brush…which is good. :eek:
my eyes are not…dunno
one more
hi
can someone tell how i can alter the layer brush
so that my tablet pressure defines the brush size?
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3.5 is great - just said that goz didnt make it!