Thanks aurfax. Yeah, I’ve had trouble posing in the past, but I’m determined to give it another shot and hopefully come out with something interesting. Guess we’ll see when I get there, but for now this symmetrical pose will do for modeling. Thanks for the gesture tip as well. I don’t get much time to do this type of stuff with production, level design/modeling, and other game fun going on, but one can’t forget about the basics. Thanks again.
Attaching a small update that I did today. I just “softened” the muscle tone a bit on the upper body, widened her hips a touch, messed with her hands and feet, and added her headband thing. Oh, I also worked on her face too. She seems to have this weird pouty face, thin and angry eyes that are similar to Angelina Jolie’s, and a unique round head. It’s different, which I guess is another reason why I like her. I have quite a bit of decent reference though, which is definitely helping. I’m curious who the the artist who created Nariko referenced, if anyone.
Comments and suggestions are greatly appreciated. One more thing. If anyone can figure out how her hand wraps are done, please let me know. I was staring at those things for a little while tonight, but couldn’t figure out how the overall wrap and particularly the palm-side was completed. Thanks in advance.

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