spaceboy412,
I suppose your reply is warrented if not right on the nose. I feel slocik hammered the challenge so well as to scare of the other ideas.
cannedmushroom’s Solution is very simple as well and yields an appropriate result for fast efficient feathers.
What I had in my mind is a way much like slociks, but has an arch in the center.
If you lay down a contour feather on the table you will see the arch in the center, as well as a curve to the left or the right ast various degrees, according to which ever side the feather is on and what particular feather it id away from the central feathers. If you were to animate a feathers much like the one seen spinning in Forrest Gumps opening sequence you will find it is much different than those seen here so far.
To create a thin more waxlike smooth zbrush varient would be nice to see.
Its too bad Zbrush doesnt have a (vector line mask tool) that would be soooo sweet and solve many problems.
Thank you again for the comments and work. As for me Im stuck in paper hell for about 2 months and will not be able to produce much as my entire lab is being reconfigured and fine tuned.