I’m bumping this topic again to try and solve the issues I am having with FBX files. I have managed to export FBX files to and from modo by saving out a FBX file from Modo 701 with the scale at default… it was a success and they were the same size when I did the export from ZBrush back into Modo… I also loaded up an FBX file from my Unity project and exported it using the FBX export, and it successfully scaled to the same size within Modo. The transpose reads the exact same size as my character in Unity 170.58cm
Now the new problem is trying to solve the scale issue from existing zbrush files to FBX… the models are STILL too small and I am forced to scale them up.
EDIT #2: So, if I change the export scale to 100, this seems to fix my issue, so now I have to be careful about how I model the characters and carefully export them. I model my characters to real world size and this is a workaround.