there are some really amazing works in this thread! i watch it very closely. well done on the top row too!
lookin forward to more from you.
am i wrong or is this toprow moving the opposite way than usual?
from right to left as if it was a islamic toprow :lol:
great job !
Good, I though I was the only one seeing the top row hallucenation!!
Really nice work!! I really dig the first character on page one. The whole sculpt looks so clean with perfectly sharp edges.
hello Kingston!
I loved your work dude! it`s amazing !!!
I like to ask you, about your models 3ds. why you cut head that your models ?
Awsome detalys!!!
amazing update oO
hi man work is too cool amazing work
Hey Dan says thanks for showin off some his work, I bet Michelle thinks the same thing, next time you deciede to post something make sure its yours and not a simple varation from people you work with. Not cool at all. Hey guys check out Dans site if you don’t believe me
Dans Site
http://www.3dbulldog.com/gallery.php
Oh and Michelle Lam a lead aritst at pandemic btw. Not cool bro use your own work:mad:
wow ! great works !
Nice stuff from ksatria,
But may be will be better to explain what porcentage or what parts were done by other artists so there is no confusion.
Hi metalman123456123:
i will only reply you once, and i m not going reply in this matter again , this thread is only for sharing of work i have done, should not more then just sharing of WIP, work around, or tips and tricks or possibility i experienced what zbrush can do , or helping each others.
after our company re structured, we have meeting and re look at all the models in our company, we rejected a number of them.and i have made a doc of rejected model’s screen shots, this is all decided internally and i dont think i need to explian further. after the artist left the co. there is afew models they left in the game asset folder
From what you written:
Hey Dan says thanks for showin off some his work:
No problem, i will show them below.
Rejected model01:
proportion, textures, head model style, normal map, spec map,
not really what we want , and we decided to rejected this.
http://img.
next time you deciede to post something make sure its yours and not a simple varation from people you work with:
after we rejected those work done by the old art team, we had decided to re work on all the stuff to achive a standard which our company can accept.
Not cool at all:
you r right!!damn not cool!! i m the person doing quality control in the company, so i will be the one to work on those rejected characters, but actually i would rather to work on some cooler models. and the best thing was all the lastest high res models and psd texture files they did in the company were deleted by them, except some pieces of wip , and there is no way we can rework on the highres mesh for normal maps or colour maps. the only way to improve them is to re sculpt them to zbrush for the normal maps, thanks me for showing their works?? you are kidding with me which i spend how much time and effort to clean up those mess.
Hey guys check out Dans site if you don’t believe me:
i totally believe in you! and i m sure dan is putting up his own version of work in his web , and me too!! logically i wont want to always adding a line saying rejected model done by artist so and so, and final model done by kingston in that few characters? i really dont want to do that and sorry about i cannot agree the image i post here in this thread are done by them.
and i want to say thanks to YOU metalman123456123 to tell me DAN have a website, after i take alook his website, i actually found a few piece of my work is there, and thanks alot to put up my works on you web Dan.
i did the concept, painting, modelling and textured the weapons and thanks for put them on ur website.
http://img.photobucket.com/albums/v647/kinston2/196093_who3YVaEeWwEkAM47od4.jpg
http://img.photobucket.com/albums/v647/kinston2/196093_2zK3L715DoCtucNrofCm.jpg
http://img.photobucket.com/albums/v647/kinston2/sword_normal.jpg
http://img.photobucket.com/albums/v647/kinston2/axe_normal.jpg
http://img.photobucket.com/albums/v647/kinston2/sword_Drakkarim.jpg
dun worry, i dont mind atall, and i wont think you are stealing my works, we worked in the same art team before, and art assets are for the team to use. just like i will never say my junior artist in the new team using my works, since most of the character models i will pass them a base model and base armor to start. but if they put efforts on them , they should tell the world they did that characters but not me.
Oh and Michelle Lam a lead aritst at pandemic btw:
hmmm… i dun get what you want me to understand … maybe …GREAT!! i m happy for her!!! and i m the art lead in our game team too…yeah!
Not cool bro use your own work:
hmm… yah i m cool, i m using . and i will never dare to say the few rejected one as my work. i expect myself alot in finished works.
p.s. i hope you understand the whole picture now, and i totally know you are a good friend trying to do the right thing as a good friend to them( if you r not them), hope you will know what my point here also, if u accept what i wrote above, just PM me, and i can just edit all i wrote above. my objective coming to this forum is only want to improve or sharing, and i have more images wanted to add in my thread.
after seeing those images above i dont even see how anyone could not reject those. Good call on rejecting them, i dont think your work load would be to big thou. Simple texture fix and bring that specular level way down and rework the way the normal map sits on the character. The face and armor seem a bit round when it needs to be harder edges and specific creases. It could be the spec level making this happen.
Sorry to hear about the company regroup and how you have to put up with artist drama.
Looking forward to more videos and the reworkings of these models.
If you have to steal from someone, dead artists are the best.
ok looking at the character i was like, damn. thats bad ass, i know that was a ton of work. all the tiny details. then watching the videos, goddamn!! how long did it take you? and i am curious, if you don’t mind me asking…
did you have every bit of detail planned out ahead of time? or did you design it as you went?
i want to be able to do such high detail work like that, but i damn near don’t know where to start… well didn’t.
so yeah, thanks for posting the making of it, it kinda gives a sorta workflow guideline.
and nice work!
So you touched up other people’s models and didn’t think to cite the source or even give them a special thanks?
Yeah, you’ve done some work from them, but you still used other peoples work as a starting point and any proffessional would tell you to at least give them partial credit.